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Unit armory

All units
VDV Spetsnaz 2 — in-game image
  • Recon
  • Russia
  • Recon team

VDV Spetsnaz 2

In-game label: VDV Spetsnaz

70Points

Armor
—
Firepower
29 / 100
Range
14 / 100
Speed
3 / 100
Stealth
83 / 100
Survivability
63 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • RPG-16 launcher70Upgrade: RPG-16 launcherpicked in 100% of deployments · 65,500 times

On the platform · 14 days

22,314 appearances
Win rate
52%
Pick rate
7%
avg D/R
0.44
Average lifetime
06:12
Survives to the end
30%

Lifetime is the median of 65,304 deployments; refunded units are not counted.

The figures above are for VDV Spetsnaz 2 only. With all variants: 61,505 appearances, 52% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
2.5 × 2.5 × 2 m
Weight
1 kg

Armament

Squad5 soldiers

MetisAnti-tank missile
  • magazine 1
  • reload 5 s
  • aim 1–2 s
  • 9M115×5HEAT
    Damage
    9
    Penetration
    550
    Range vs ground
    500 m
    Suppression
    188
    Speed
    142 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
Kord 6P67Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×100Kinetic
    Damage
    3
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
SVDKMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Fires on the move
  • 9.3x64mm×50Kinetic
    Damage
    2.7
    Penetration
    30 → 15
    Range vs ground
    350 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPG-16Rocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • Fires on the move
  • PG-16×6HEAT
    Damage
    6
    Penetration
    300
    Range vs ground
    350 m
    Range vs air
    75 m
    Suppression
    232
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • vehicles
    • helicopters
    • ships

Specializations

Abilities

  • Smoke grenades · Laser designation · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).