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Unit armory

All units
BMP-3 — in-game image
  • Vehicles
  • Russia
  • IFV

BMP-3

65Points

Armor
9 / 100
Firepower
81 / 100
Range
75 / 100
Speed
54 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + Reactive armor85Weapon: Default · Upgrade: Reactive armorpicked in 54% of deployments · 134,656 times
  • BMP-3M turret + Reactive armor105Weapon: BMP-3M turret · Upgrade: Reactive armorpicked in 20% of deployments · 50,210 times
  • Default + Default65Weapon: Default · Upgrade: Defaultpicked in 11% of deployments · 27,905 times
  • Epokha module + Reactive armor130Weapon: Epokha module · Upgrade: Reactive armorpicked in 11% of deployments · 26,499 times
  • BMP-3M turret + Default85Weapon: BMP-3M turret · Upgrade: Defaultpicked in 4% of deployments · 8,708 times

On the platform · 14 days

41,634 appearances
Win rate
52%
Pick rate
12%
avg D/R
0.84
Average lifetime
04:32
Survives to the end
18%

Lifetime is the median of 246,138 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default10010060604040404014
Reactive armor120400804004040404016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
7
Dimensions
6.6 × 3 × 2.3 m
Weight
19 t
Repurchase time
-120 s

Armament

Turret 1With option: Default · 360° traverse · 75 °/s

2А70 100 mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 100mm 3UOF19×40HEAT
    Damage
    10
    Penetration
    100
    Range vs ground
    600 m
    Suppression
    100
    Blast radius
    15 m
    Speed
    350 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Arkan 9M117×8HEAT
    Damage
    7.5
    Penetration
    600
    Range vs ground
    750 m
    Suppression
    200
    Speed
    210 m/s
    Supply per shot
    50
    • Missile
    • Semi-Active
    • vehicles
    • ships
2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×70Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×300Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Default, BMP-3M turret, Epokha module · arc -10…10° · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×300Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Default, BMP-3M turret, Epokha module · arc -10…10° · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×300Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: BMP-3M turret · 360° traverse · 75 °/s

2А70 100 mmMain gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 100mm Vishnya×40HEAT
    Damage
    10
    Penetration
    100
    Range vs ground
    650 m
    Suppression
    100
    Blast radius
    15 m
    Speed
    350 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Arkan-M 9M117M1×8HEAT
    Damage
    8.5
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    200
    Speed
    230 m/s
    Supply per shot
    55
    • Missile
    • Semi-Active
    • vehicles
    • ships
2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×70Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×100HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×300Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: Epokha module · 360° traverse · 75 °/s

2A94 57mmAutocannon/Chain gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57mm APFSDS×90Kinetic
    Damage
    2.9
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    57
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • vehicles
    • ships
  • 57mm HE×90HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    500 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×300Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
KornetAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133×4HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
BulatAnti-tank missile
  • magazine 8
  • aim 2–3 s
  • Fires on the move
  • 9M134 Bulat×8HEAT
    Damage
    9
    Penetration
    300
    Range vs ground
    550 m
    Suppression
    300
    Speed
    140 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • DefaultdefaultArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 600 m · Ability: Smoke grenadesno extra cost
  • BMP-3M turretArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 700 m · Ability: Smoke grenades · Ability: Electronic countermeasures Reduces incoming missiles' accuracy. · Name suffix: M+20
  • Epokha moduleArmament: 2A94 57mm, PKT, Kornet, Bulat · Armament: PKT · Armament: PKT · Optics 700 m · Ability: Smoke grenades · Name suffix: M Epokha · Own silhouette+45

Armor package

  • DefaultdefaultFront armor 100 / 100no extra cost
  • Reactive armorFront armor 120 / 400+20

Specializations

Abilities

  • Smoke grenadesalways available
  • Smoke grenadesalways available
  • Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Smoke grenades · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).