All units
65Points
- Armor
- 9 / 100
- Firepower
- 81 / 100
- Range
- 75 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + Reactive armor85Weapon: Default · Upgrade: Reactive armorpicked in 54% of deployments · 134,656 times
- BMP-3M turret + Reactive armor105Weapon: BMP-3M turret · Upgrade: Reactive armorpicked in 20% of deployments · 50,210 times
- Default + Default65Weapon: Default · Upgrade: Defaultpicked in 11% of deployments · 27,905 times
- Epokha module + Reactive armor130Weapon: Epokha module · Upgrade: Reactive armorpicked in 11% of deployments · 26,499 times
- BMP-3M turret + Default85Weapon: BMP-3M turret · Upgrade: Defaultpicked in 4% of deployments · 8,708 times
On the platform · 14 days
41,634 appearances- Win rate
- 52%
- Pick rate
- 12%
- avg D/R
- 0.84
- Average lifetime
- 04:32
- Survives to the end
- 18%
Lifetime is the median of 246,138 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 100/100 | 60/60 | 40/40 | 40/40 | 14 |
|---|
| Reactive armor | 120/400 | 80/400 | 40/40 | 40/40 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 7
- Dimensions
- 6.6 × 3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Default · 360° traverse · 75 °/s
2А70 100 mmMain gun
100mm 3UOF19×40HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 600 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan 9M117×8HEAT- Damage
- 7.5
- Penetration
- 600
- Range vs ground
- 750 m
- Suppression
- 200
- Speed
- 210 m/s
- Supply per shot
- 50
2А72 30mmAutocannon/Chain gun
30x165mm AP×70Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: Default, BMP-3M turret, Epokha module · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Default, BMP-3M turret, Epokha module · arc -10…10° · 90 °/s
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: BMP-3M turret · 360° traverse · 75 °/s
2А70 100 mmMain gun
100mm Vishnya×40HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 650 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan-M 9M117M1×8HEAT- Damage
- 8.5
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 200
- Speed
- 230 m/s
- Supply per shot
- 55
2А72 30mmAutocannon/Chain gun
30x165mm AP×70Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×100HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: Epokha module · 360° traverse · 75 °/s
2A94 57mmAutocannon/Chain gun
57mm APFSDS×90Kinetic- Damage
- 2.9
- Penetration
- 150 → 75
- Range vs ground
- 500 m
- Suppression
- 57
- Speed
- 640 m/s
- Supply per shot
- 2
57mm HE×90HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 500 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 2
PKTMachine gun
7.62x54mm×300Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
KornetAnti-tank missile
9M133×4HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
BulatAnti-tank missile
9M134 Bulat×8HEAT- Damage
- 9
- Penetration
- 300
- Range vs ground
- 550 m
- Suppression
- 300
- Speed
- 140 m/s
- Supply per shot
- 150
Modifications
Weapon package
DefaultdefaultArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 600 m · Ability: Smoke grenadesno extra cost
BMP-3M turretArmament: 2А70 100 mm, 2А72 30mm, PKT · Armament: PKT · Armament: PKT · Optics 700 m · Ability: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy. · Name suffix: M+20
Epokha moduleArmament: 2A94 57mm, PKT, Kornet, Bulat · Armament: PKT · Armament: PKT · Optics 700 m · Ability: Smoke grenades · Name suffix: M Epokha · Own silhouette+45
Armor package
DefaultdefaultFront armor 100 / 100no extra cost
Reactive armorFront armor 120 / 400+20
Abilities
- Smoke grenadesalways available
- Smoke grenadesalways available
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).