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Unit armory

All units
2S41 Drok — in-game image
  • Support
  • Russia
  • Mortar

2S41 Drok

40Points

Armor
3 / 100
Firepower
15 / 100
Range
18 / 100
Speed
87 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Mostly smoke40Weapon: Mostly smokepicked in 87% of deployments · 45,030 times
  • High Explosive rounds40Weapon: High Explosive roundspicked in 13% of deployments · 6,656 times

On the platform · 14 days

23,392 appearances
Win rate
53%
Pick rate
7%
avg D/R
0.29
Average lifetime
10:57
Survives to the end
45%

Lifetime is the median of 49,965 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6 × 2.5 × 2.9 m
Weight
14.5 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×100Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: High Explosive rounds · arc -45…45° · 60 °/s

2B27 DrokMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 82mm HE×40HEAT
    Damage
    6
    Penetration
    40
    Range vs ground
    900 m
    Suppression
    164
    Blast radius
    20 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • ground targets

Turret 3With option: Mostly smoke · arc -45…45° · 60 °/s

2B27 DrokMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 82mm HE×16HEAT
    Damage
    6
    Penetration
    40
    Range vs ground
    900 m
    Suppression
    164
    Blast radius
    20 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • ground targets
  • 82mm smoke×24HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    900 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: 2B27 Drokno extra cost
  • Mostly smokeArmament: 2B27 Drokno extra cost

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).