All units
170Points
- Armor
- 73 / 100
- Firepower
- 58 / 100
- Range
- 80 / 100
- Speed
- 46 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- T-90A obr. 2006230Upgrade: T-90A obr. 2006picked in 60% of deployments · 40,601 times
- T-90 obr. 92170Upgrade: T-90 obr. 92picked in 41% of deployments · 27,665 times
On the platform · 14 days
24,191 appearances- Win rate
- 49%
- Pick rate
- 7%
- avg D/R
- 0.84
- Average lifetime
- 05:37
- Survives to the end
- 24%
Lifetime is the median of 67,923 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,000
Sides120/350
16Health
Sides120/350
Rear100/100
Top80/100
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,000 | 120/350 | 100/100 | 80/100 | 16 |
|---|
| T-90A obr. 2006 | 750/1,200 | 120/350 | 100/100 | 80/100 | 17 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: T-90A obr. 2006
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 46 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: T-90 obr. 92 · 360° traverse · 75 °/s
2A46M-2Main gun
125mm AP Mango×14Kinetic- Damage
- 10
- Penetration
- 520 → 325
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: T-90A obr. 2006 · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets×14Kinetic- Damage
- 10
- Penetration
- 640 → 400
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Modernization
T-90 obr. 92defaultArmament: 2A46M-2, PKT · Front armor 650 / 1,000 · Speed 60 km/h · Optics 600 m · Ability: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy.no extra cost
T-90A obr. 2006Armament: 2A46M-5-01, PKT · Front armor 750 / 1,200 · Speed 70 km/h · Optics 700 m · Ability: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy. · Name suffix: A+60
Abilities
- Smoke grenadesalways available
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).