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Unit armory

All units
T-72B3 — in-game image
  • Vehicles
  • Russia
  • Tank

T-72B3

180Points

Armor
73 / 100
Firepower
46 / 100
Range
80 / 100
Speed
46 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • T-72B3M obr. 16 + Upgraded engine245Upgrade: T-72B3M obr. 16 · Upgrade: Upgraded enginepicked in 43% of deployments · 33,292 times
  • T-72B3 + Stock engine180Upgrade: T-72B3 · Upgrade: Stock enginepicked in 16% of deployments · 12,123 times
  • T-72B3 + Upgraded engine195Upgrade: T-72B3 · Upgrade: Upgraded enginepicked in 15% of deployments · 12,031 times
  • T-72B3M obr. 16 + Stock engine230Upgrade: T-72B3M obr. 16 · Upgrade: Stock enginepicked in 9% of deployments · 6,829 times
  • T-72B3M + Upgraded engine235Upgrade: T-72B3M · Upgrade: Upgraded enginepicked in 9% of deployments · 6,637 times

On the platform · 14 days

28,184 appearances
Win rate
49%
Pick rate
8%
avg D/R
1.11
Average lifetime
05:31
Survives to the end
26%

Lifetime is the median of 77,561 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default6501,0001203501001008010016
T-72B3M7001,1001505001002008010017
T-72B3M obr. 167001,1001806001002008010018
—7001,1001504501001508010017
—7001,1001805001001508010018

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
60 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
47.5 t
Repurchase time
-60 s

Armament

Turret 1With option: T-72B3 · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets×14Kinetic
    Damage
    10
    Penetration
    640 → 400
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: T-72B3, T-72B3M, T-72B3M obr. 16 · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: T-72B3M, T-72B3M obr. 16 · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-2×14Kinetic
    Damage
    10
    Penetration
    680 → 425
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Modernization

  • T-72B3defaultArmament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 650 / 1,000 · Name: T-72B3 · Swappable turretno extra cost
  • T-72B3MArmament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 700 / 1,100 · Name: T-72B3M · Swappable turret+40
  • T-72B3M obr. 16Armament: 2A46M-5-01, PKT · Armament: Kord HMG · Front armor 700 / 1,100 · Name: T-72B3M obr. 16 · Swappable turret+50

Engine package

  • Stock enginedefaultSpeed 60 km/hno extra cost
  • Upgraded engineSpeed 70 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).