Skip to content

Unit armory

All units
B10 Kurganets — in-game image
  • Vehicles
  • Russia
  • IFV

B10 Kurganets

45Points

Armor
11 / 100
Firepower
12 / 100
Range
40 / 100
Speed
62 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kord Heavy machine gun + None45Weapon: Kord Heavy machine gun · Upgrade: Nonepicked in 37% of deployments · 82,962 times
  • Epokha module + Afghanit active protection150Weapon: Epokha module · Upgrade: Afghanit active protectionpicked in 37% of deployments · 82,925 times
  • Epokha module + None120Weapon: Epokha module · Upgrade: Nonepicked in 11% of deployments · 25,028 times
  • Bumerang-BM module + Afghanit active protection120Weapon: Bumerang-BM module · Upgrade: Afghanit active protectionpicked in 7% of deployments · 14,750 times
  • Kord Heavy machine gun + Afghanit active protection75Weapon: Kord Heavy machine gun · Upgrade: Afghanit active protectionpicked in 5% of deployments · 12,048 times

On the platform · 14 days

58,892 appearances
Win rate
49%
Pick rate
17%
avg D/R
0.12
Average lifetime
04:08
Survives to the end
18%

Lifetime is the median of 200,249 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
60 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
7.2 × 3.2 × 2.5 m
Weight
28 t
Repurchase time
-120 s

Armament

Turret 1With option: Kord Heavy machine gun · 360° traverse · 75 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: Bumerang-BM module · 360° traverse · 75 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kornet-MAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133M-2×4HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 3With option: Epokha module · 360° traverse · 75 °/s

2A94 57mmAutocannon/Chain gun
  • magazine 250
  • reload 20–30 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57mm APFSDS×60Kinetic
    Damage
    2.9
    Penetration
    150 → 75
    Range vs ground
    500 m
    Suppression
    57
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • vehicles
    • ships
  • 57mm HE×120HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    500 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kornet-MAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133M-2×4HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
BulatAnti-tank missile
  • magazine 8
  • aim 2–3 s
  • Fires on the move
  • 9M134 Bulat×8HEAT
    Damage
    9
    Penetration
    300
    Range vs ground
    550 m
    Suppression
    300
    Speed
    140 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • Kord Heavy machine gundefaultArmament: Kord HMG · Optics 600 m · Ability: Resupply · Ability: Smoke grenades · Name: B-10 Kurganets · Own silhouetteno extra cost
  • Bumerang-BM moduleArmament: 2А42-30mm, PKT, Kornet-M · Optics 700 m · Ability: Resupply · Ability: Smoke grenades · Name: B-11 Kurganets+45
  • Epokha moduleArmament: 2A94 57mm, PKT, Kornet-M, Bulat · Optics 700 m · Ability: Resupply · Ability: Smoke grenades · Name: B-15 Kurganets · Own silhouette+75

Protection system

  • Nonedefaultno extra cost
  • Afghanit active protectionAbility: Active protection system+30

Specializations

Abilities

  • Smoke grenadesalways available
  • Active protection systemalways available
  • Resupplyalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).