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Unit armory

All units
Orion — in-game image
  • Recon
  • Russia
  • Drone

Orion

75Points

Armor
—
Firepower
—
Range
—
Speed
50 / 100
Stealth
42 / 100
Survivability
25 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Upgraded sensors + Empty + Empty90Upgrade: Upgraded sensors · Weapon: Empty · Weapon: Emptypicked in 32% of deployments · 25,524 times
  • Default + Empty + Empty75Upgrade: Default · Weapon: Empty · Weapon: Emptypicked in 15% of deployments · 11,953 times
  • Upgraded sensors + 2x Vikhr ATGM + 2x Vikhr ATGM120Upgrade: Upgraded sensors · Weapon: 2x Vikhr ATGM · Weapon: 2x Vikhr ATGMpicked in 13% of deployments · 9,941 times
  • Upgraded sensors + 2x Kh-BPLA thermobaric + 2x Kh-BPLA thermobaric110Upgrade: Upgraded sensors · Weapon: 2x Kh-BPLA thermobaric · Weapon: 2x Kh-BPLA thermobaricpicked in 12% of deployments · 9,132 times
  • 2x Kornet ATGM + 2x Kornet ATGM + Default95Weapon: 2x Kornet ATGM · Weapon: 2x Kornet ATGM · Upgrade: Defaultpicked in 4% of deployments · 2,730 times

On the platform · 14 days

36,688 appearances
Win rate
51%
Pick rate
11%
avg D/R
0.04
Average lifetime
01:27
Survives to the end
5%

Lifetime is the median of 78,194 deployments; refunded units are not counted.

Mobility and detection

Speed
270 km/h
Time on station
900 s
On afterburner
300 s

Flight

Minimum speed
136.8 km/h
Corner speed
165.6 km/h
Maximum speed
198 km/h
On afterburner
198 km/h
Max roll
45°

Detection and survivability

Optics: ground
2.3 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.8
Dimensions
8 × 16 × 3.2 m
Weight
1 t
Repurchase time
-120 s

Armament

Turret 1With option: 2x Kornet ATGM, 2x Kornet ATGM, 2x Kornet ATGM, 2x Kornet ATGM · arc 0…0°

KornetAnti-tank missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • 9M133×1HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    375
    • Missile
    • Semi-Active
    • ground targets
    • vehicles
    • ships

Turret 2With option: 2x Vikhr ATGM, 2x Vikhr ATGM, 2x Vikhr ATGM, 2x Vikhr ATGM · arc 0…0°

VikhrAnti-tank missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Vikhr×1HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    375
    • Missile
    • Semi-Active
    • ground targets
    • vehicles
    • ships

Turret 3With option: 2x KAB-50 smart bombs, 2x KAB-50 smart bombs, 2x KAB-50 smart bombs, 2x KAB-50 smart bombs · arc 0…0°

KAB-50Smart bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • KAB-50×1HEAT
    Damage
    15
    Penetration
    30
    Range vs ground
    1.5 km
    Suppression
    186
    Blast radius
    25 m
    Supply per shot
    125
    • Bomb
    • Laser guided
    • ground targets

Turret 4With option: 2x Kh-BPLA thermobaric, 2x Kh-BPLA thermobaric, 2x Kh-BPLA thermobaric, 2x Kh-BPLA thermobaric · arc 0…0°

Kh-BPLAAnti-tank missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Kh-BPLA×1HEAT
    Damage
    15
    Penetration
    80
    Range vs ground
    900 m
    Suppression
    280
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    375
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Inner pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 2x KAB-50 smart bombsArmament: KAB-50 · Armament: KAB-50+5
  • 2x Kh-BPLA thermobaricArmament: Kh-BPLA · Armament: Kh-BPLA+10
  • 2x Kornet ATGMArmament: Kornet · Armament: Kornet+10
  • 2x Vikhr ATGMArmament: Vikhr · Armament: Vikhr+15

Outer pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 2x KAB-50 smart bombsArmament: KAB-50 · Armament: KAB-50+5
  • 2x Kh-BPLA thermobaricArmament: Kh-BPLA · Armament: Kh-BPLA+10
  • 2x Kornet ATGMArmament: Kornet · Armament: Kornet+10
  • 2x Vikhr ATGMArmament: Vikhr · Armament: Vikhr+15

Sensors

  • DefaultdefaultOptics 2,000 mno extra cost
  • Upgraded sensorsOptics 2,250 m+15

Specializations

Abilities

  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).