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Unit armory

All units
T-72B — in-game image
  • Vehicles
  • Russia
  • Tank

T-72B

130Points

Armor
60 / 100
Firepower
70 / 100
Range
60 / 100
Speed
46 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • T-72BA + K-5 reactive armor + Upgraded engine185Weapon: T-72BA · Upgrade: K-5 reactive armor · Upgrade: Upgraded enginepicked in 27% of deployments · 21,887 times
  • K-1 reactive armor + Stock engine + T-72B1 no missile130Upgrade: K-1 reactive armor · Upgrade: Stock engine · Weapon: T-72B1 no missilepicked in 16% of deployments · 12,343 times
  • T-72B + K-5 reactive armor + Upgraded engine170Weapon: T-72B · Upgrade: K-5 reactive armor · Upgrade: Upgraded enginepicked in 10% of deployments · 8,299 times
  • T-72BA + K-5 reactive armor + Stock engine170Weapon: T-72BA · Upgrade: K-5 reactive armor · Upgrade: Stock enginepicked in 7% of deployments · 5,931 times
  • K-1 reactive armor + Upgraded engine + T-72B1 no missile145Upgrade: K-1 reactive armor · Upgrade: Upgraded engine · Weapon: T-72B1 no missilepicked in 6% of deployments · 4,724 times

On the platform · 14 days

23,621 appearances
Win rate
49%
Pick rate
7%
avg D/R
0.67
Average lifetime
05:08
Survives to the end
22%

Lifetime is the median of 79,483 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default550800100250100100608016
K-5 reactive armor6501,0001203501001008010016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
60 km/h
Off road
45 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

With option: Upgraded engine

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
45 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: T-72B1 no missile · 360° traverse · 75 °/s

2A46M 125mmMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Mango×14Kinetic
    Damage
    10
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×9HEAT
    Damage
    11
    Penetration
    550
    Range vs ground
    600 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    600 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: T-72B · 360° traverse · 75 °/s

2A46M 125mmMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Mango×14Kinetic
    Damage
    10
    Penetration
    520 → 325
    Range vs ground
    600 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    550
    Range vs ground
    600 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    600 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar 9M119×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    750 m
    Suppression
    260
    Speed
    210 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: T-72BA · 360° traverse · 75 °/s

2A46M 125mmMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Mango-M×14Kinetic
    Damage
    10
    Penetration
    600 → 375
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • T-72B1 no missiledefaultArmament: 2A46M 125mm, PKT · Name suffix: 1no extra cost
  • T-72BArmament: 2A46M 125mm, PKT+5
  • T-72BAArmament: 2A46M 125mm, PKT · Name suffix: A+20

Armor package

  • K-1 reactive armordefaultFront armor 550 / 800no extra cost
  • K-5 reactive armorFront armor 650 / 1,000+20

Engine package

  • Stock enginedefaultSpeed 60 km/hno extra cost
  • Upgraded engineSpeed 70 km/h+15

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).