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Unit armory

All units
MiG-31K (S) — in-game image
  • Aircraft
  • Russia
  • Fighter
  • DLC: Russian guard

MiG-31K (S)

1,500Points

Armor
—
Firepower
50 / 100
Range
100 / 100
Speed
100 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • No extra options1,500picked in 100% of deployments · 8,663 times

On the platform · 14 days

8,649 appearances
Win rate
49%
Pick rate
3%
avg D/R
267.85
Average lifetime
00:25
Survives to the end
26%

Lifetime is the median of 493 deployments; refunded units are not counted.

Mobility and detection

Speed
1,260 km/h
Turn rate
100 °/s
Time on station
360 s
On afterburner
180 s
  • Afterburner

Flight

Minimum speed
702 km/h
Corner speed
864 km/h
Maximum speed
990 km/h
On afterburner
1,386 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
22 × 4 × 4 m
Weight
20 t
Refund time
+1,400 s
Repurchase time
-4,140 s

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-6-23MPlane gun
  • magazine 17
  • aim 0.5 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×17HEAT
    Damage
    1.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    23
    Blast radius
    23 m
    Speed
    640 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • helicopters
    • aircraft

Turret 2always fitted · arc 0…0°

KinzhalCruise missile
  • magazine 1
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • Kh-47M2 Kinzhal×1HEAT
    Damage
    666
    Penetration
    2,000
    Range vs ground
    5 km
    Suppression
    9,999
    Blast radius
    350 m
    Speed
    1,000 m/s
    Supply per shot
    27,500
    • Cruise missile
    • Top attack
    • ground targets

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).