All units
- Aircraft
- Russia
- Fighter
- DLC: Russian guard
MiG-31K (S)
1,500Points
- Armor
- —
- Firepower
- 50 / 100
- Range
- 100 / 100
- Speed
- 100 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- No extra options1,500picked in 100% of deployments · 8,663 times
On the platform · 14 days
8,649 appearances- Win rate
- 49%
- Pick rate
- 3%
- avg D/R
- 267.85
- Average lifetime
- 00:25
- Survives to the end
- 26%
Lifetime is the median of 493 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 1,260 km/h
- Turn rate
- 100 °/s
- Time on station
- 360 s
- On afterburner
- 180 s
Flight
- Minimum speed
- 702 km/h
- Corner speed
- 864 km/h
- Maximum speed
- 990 km/h
- On afterburner
- 1,386 km/h
- Max roll
- 90°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 6 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 22 × 4 × 4 m
- Weight
- 20 t
- Refund time
- +1,400 s
- Repurchase time
- -4,140 s
Armament
Turret 1always fitted · arc -10…10° · 999 °/s
GSh-6-23MPlane gun
23x115mm×17HEAT- Damage
- 1.3
- Penetration
- 40 → 20
- Range vs ground
- 1 km
- Range vs air
- 700 m
- Suppression
- 23
- Blast radius
- 23 m
- Speed
- 640 m/s
- Supply per shot
- 0.8
Turret 2always fitted · arc 0…0°
KinzhalCruise missile
Kh-47M2 Kinzhal×1HEAT- Damage
- 666
- Penetration
- 2,000
- Range vs ground
- 5 km
- Suppression
- 9,999
- Blast radius
- 350 m
- Speed
- 1,000 m/s
- Supply per shot
- 27,500
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).