All units
- Support
- Russia
- Short-range air defense
Tor
150Points
- Armor
- 1 / 100
- Firepower
- 20 / 100
- Range
- 22 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 16x missiles200Weapon: 16x missilespicked in 59% of deployments · 72,151 times
- 8x missiles150Weapon: 8x missilespicked in 42% of deployments · 51,214 times
On the platform · 14 days
56,371 appearances- Win rate
- 51%
- Pick rate
- 16%
- avg D/R
- 0.28
- Average lifetime
- 07:18
- Survives to the end
- 29%
Lifetime is the median of 122,468 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
14Health
Sides15/15
Rear15/15
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.5 × 3.3 × 5.1 m
- Weight
- 32 t
- Repurchase time
- -180 s
Armament
Turret 1With option: 8x missiles · 360° traverse · 360 °/s
Tor M1Surface-to-Air missile
9M331×8HEAT- Damage
- 14
- Penetration
- 150
- Range vs air
- 1.1 km
- Suppression
- 470
- Blast radius
- 30 m
- Speed
- 600 m/s
- Supply per shot
- 85
Turret 2With option: 16x missiles · 360° traverse · 360 °/s
Tor M2Surface-to-Air missile
9M338×16HEAT- Damage
- 14
- Penetration
- 150
- Range vs air
- 1.1 km
- Suppression
- 470
- Blast radius
- 30 m
- Speed
- 700 m/s
- Supply per shot
- 100
Modifications
Weapon package
8x missilesdefaultArmament: Tor M1 · Name: 9K331 Tor-M1no extra cost
16x missilesArmament: Tor M2 · Name: 9K332 Tor-M2+50
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).