All units
65Points
- Armor
- 5 / 100
- Firepower
- 64 / 100
- Range
- 80 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Up-Armored75Upgrade: Up-Armoredpicked in 74% of deployments · 98,016 times
- Default65Upgrade: Defaultpicked in 26% of deployments · 34,497 times
On the platform · 14 days
31,063 appearances- Win rate
- 51%
- Pick rate
- 9%
- avg D/R
- 2.51
- Average lifetime
- 04:18
- Survives to the end
- 17%
Lifetime is the median of 130,612 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Up-Armored | 80/180 | 40/140 | 40/100 | 30/30 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 5
- Dimensions
- 6.1 × 3 × 2.4 m
- Weight
- 13.5 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
2А70 100 mmMain gun
100mm Vishnya×34HEAT- Damage
- 10
- Penetration
- 100
- Range vs ground
- 650 m
- Suppression
- 100
- Blast radius
- 15 m
- Speed
- 350 m/s
- Supply per shot
- 16
Arkan-M 9M117M1×4HEAT- Damage
- 8.5
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 200
- Speed
- 230 m/s
- Supply per shot
- 55
2А72 30mmAutocannon/Chain gun
30x165mm AP×55Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×110HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Armor package
DefaultdefaultFront armor 60 / 60 · Speed 70 km/hno extra cost
Up-ArmoredFront armor 80 / 180 · Speed 70 km/h+10
Abilities
- Smoke grenades · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).