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Unit armory

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MT-LB Mortar — in-game image
  • Support
  • Russia
  • Mortar

MT-LB Mortar

In-game label: MT-LB

55Points

Armor
2 / 100
Firepower
17 / 100
Range
18 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Deva 82mm mortar55Weapon: Deva 82mm mortarpicked in 81% of deployments · 26,394 times
  • Vasilek 82mm automatic mortar70Weapon: Vasilek 82mm automatic mortarpicked in 14% of deployments · 4,387 times
  • Dilemma 120mm mortar80Weapon: Dilemma 120mm mortarpicked in 6% of deployments · 1,826 times

On the platform · 14 days

13,899 appearances
Win rate
56%
Pick rate
4%
avg D/R
0.35
Average lifetime
10:56
Survives to the end
43%

Lifetime is the median of 32,032 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.4 × 2.8 × 2 m
Weight
12 t
Repurchase time
-180 s

Armament

Turret 1With option: Deva 82mm mortar · arc -50…50° · 60 °/s

2B14 82mmMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 82mm HE×42HEAT
    Damage
    6
    Penetration
    40
    Range vs ground
    900 m
    Suppression
    164
    Blast radius
    20 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • ground targets
  • 82mm smoke×42HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    900 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 2With option: Deva 82mm mortar · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Vasilek 82mm automatic mortar · arc -50…50° · 60 °/s

2B9 82mmMortar
  • magazine 4
  • reload 4–6 s
  • aim 4–6 s
  • 82mm HE×80HEAT
    Damage
    6
    Penetration
    40
    Range vs ground
    750 m
    Suppression
    164
    Blast radius
    20 m
    Speed
    300 m/s
    Supply per shot
    15
    • Mortar
    • ground targets
  • 82mm HEAT×24HEAT
    Damage
    6
    Penetration
    300
    Range vs ground
    600 m
    Suppression
    82
    Blast radius
    10 m
    Speed
    300 m/s
    Supply per shot
    14
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: Dilemma 120mm mortar · arc -50…50° · 60 °/s

2B12 120mmMortar
  • magazine 1
  • reload 4–6 s
  • aim 4–6 s
  • 120mm HE×60HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets

Turret 5With option: Vasilek 82mm automatic mortar, Dilemma 120mm mortar · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • Deva 82mm mortardefaultArmament: 2B14 82mm · Armament: Kord HMG · Name: Deva · Own silhouetteno extra cost
  • Vasilek 82mm automatic mortarArmament: 2B9 82mm · Armament: PKT · Name: Vasilyok+15
  • Dilemma 120mm mortarArmament: 2B12 120mm · Armament: PKT · Name: Dilemma · Own silhouette · Repurchase time -120 s+25

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).