All units
MT-LB Mortar
In-game label: MT-LB
55Points
- Armor
- 2 / 100
- Firepower
- 17 / 100
- Range
- 18 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Deva 82mm mortar55Weapon: Deva 82mm mortarpicked in 81% of deployments · 26,394 times
- Vasilek 82mm automatic mortar70Weapon: Vasilek 82mm automatic mortarpicked in 14% of deployments · 4,387 times
- Dilemma 120mm mortar80Weapon: Dilemma 120mm mortarpicked in 6% of deployments · 1,826 times
On the platform · 14 days
13,899 appearances- Win rate
- 56%
- Pick rate
- 4%
- avg D/R
- 0.35
- Average lifetime
- 10:56
- Survives to the end
- 43%
Lifetime is the median of 32,032 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.4 × 2.8 × 2 m
- Weight
- 12 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Deva 82mm mortar · arc -50…50° · 60 °/s
2B14 82mmMortar
82mm HE×42HEAT- Damage
- 6
- Penetration
- 40
- Range vs ground
- 900 m
- Suppression
- 164
- Blast radius
- 20 m
- Speed
- 300 m/s
- Supply per shot
- 15
82mm smoke×42HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 900 m
- Speed
- 300 m/s
- Supply per shot
- 15
Turret 2With option: Deva 82mm mortar · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Vasilek 82mm automatic mortar · arc -50…50° · 60 °/s
2B9 82mmMortar
82mm HE×80HEAT- Damage
- 6
- Penetration
- 40
- Range vs ground
- 750 m
- Suppression
- 164
- Blast radius
- 20 m
- Speed
- 300 m/s
- Supply per shot
- 15
82mm HEAT×24HEAT- Damage
- 6
- Penetration
- 300
- Range vs ground
- 600 m
- Suppression
- 82
- Blast radius
- 10 m
- Speed
- 300 m/s
- Supply per shot
- 14
Turret 4With option: Dilemma 120mm mortar · arc -50…50° · 60 °/s
2B12 120mmMortar
120mm HE×60HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 5With option: Vasilek 82mm automatic mortar, Dilemma 120mm mortar · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
Deva 82mm mortardefaultArmament: 2B14 82mm · Armament: Kord HMG · Name: Deva · Own silhouetteno extra cost
Vasilek 82mm automatic mortarArmament: 2B9 82mm · Armament: PKT · Name: Vasilyok+15
Dilemma 120mm mortarArmament: 2B12 120mm · Armament: PKT · Name: Dilemma · Own silhouette · Repurchase time -120 s+25
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).