All units
- Vehicles
- Russia
- APC / armored car
- DLC: Russian guard
Typhoon-K
45Points
- Armor
- 5 / 100
- Firepower
- —
- Range
- —
- Speed
- 85 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kord Heavy machine gun55Weapon: Kord Heavy machine gunpicked in 43% of deployments · 185,909 times
- Unarmed45Weapon: Unarmedpicked in 31% of deployments · 136,304 times
- AP-23 autocannon60Weapon: AP-23 autocannonpicked in 26% of deployments · 112,348 times
On the platform · 14 days
126,306 appearances- Win rate
- 53%
- Pick rate
- 37%
- avg D/R
- 0.13
- Average lifetime
- 03:30
- Survives to the end
- 19%
Lifetime is the median of 314,136 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides40/40
14Health
Sides40/40
Rear40/40
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 110 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 14
- Dimensions
- 8 × 2.5 × 3 m
- Weight
- 22 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: AP-23 autocannon · 360° traverse · 90 °/s
AP-23Autocannon/Chain gun
23x115mm×100Kinetic- Damage
- 1.8
- Penetration
- 40 → 20
- Range vs ground
- 450 m
- Range vs air
- 450 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Modifications
Weapon package
UnarmeddefaultNo weapon on this mount · Ability: Resupplyno extra cost
Kord Heavy machine gunArmament: Kord HMG · Ability: Resupply · Ability: Smoke grenades · Own silhouette+10
AP-23 autocannonArmament: AP-23 · Ability: Resupply · Ability: Smoke grenades · Own silhouette+15
Abilities
- Smoke grenadesalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).