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Unit armory

All units
Typhoon-K — in-game image
  • Vehicles
  • Russia
  • APC / armored car
  • DLC: Russian guard

Typhoon-K

45Points

Armor
5 / 100
Firepower
—
Range
—
Speed
85 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kord Heavy machine gun55Weapon: Kord Heavy machine gunpicked in 43% of deployments · 185,909 times
  • Unarmed45Weapon: Unarmedpicked in 31% of deployments · 136,304 times
  • AP-23 autocannon60Weapon: AP-23 autocannonpicked in 26% of deployments · 112,348 times

On the platform · 14 days

126,306 appearances
Win rate
53%
Pick rate
37%
avg D/R
0.13
Average lifetime
03:30
Survives to the end
19%

Lifetime is the median of 314,136 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
110 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
14
Dimensions
8 × 2.5 × 3 m
Weight
22 t
Repurchase time
-120 s

Armament

Turret 1With option: Kord Heavy machine gun · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: AP-23 autocannon · 360° traverse · 90 °/s

AP-23Autocannon/Chain gun
  • magazine 50
  • reload 15–20 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×100Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • UnarmeddefaultNo weapon on this mount · Ability: Resupplyno extra cost
  • Kord Heavy machine gunArmament: Kord HMG · Ability: Resupply · Ability: Smoke grenades · Own silhouette+10
  • AP-23 autocannonArmament: AP-23 · Ability: Resupply · Ability: Smoke grenades · Own silhouette+15

Specializations

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).