All units
40Points
- Armor
- 2 / 100
- Firepower
- 9 / 100
- Range
- 8 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2A72 autocannon + Up-Armored70Weapon: 2A72 autocannon · Upgrade: Up-Armoredpicked in 31% of deployments · 18,789 times
- 2A42 autocannon, AG-17 + Up-Armored75Weapon: 2A42 autocannon, AG-17 · Upgrade: Up-Armoredpicked in 29% of deployments · 17,647 times
- Kord Heavy machine gun + Default40Weapon: Kord Heavy machine gun · Upgrade: Defaultpicked in 24% of deployments · 15,051 times
- Kord Heavy machine gun + Up-Armored50Weapon: Kord Heavy machine gun · Upgrade: Up-Armoredpicked in 6% of deployments · 3,569 times
- KPVT Heavy machine gun + Default50Weapon: KPVT Heavy machine gun · Upgrade: Defaultpicked in 5% of deployments · 2,870 times
On the platform · 14 days
13,406 appearances- Win rate
- 46%
- Pick rate
- 4%
- avg D/R
- 0.06
- Average lifetime
- 04:20
- Survives to the end
- 24%
Lifetime is the median of 43,189 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 20/20 | 15/15 | 15/15 | 15/15 | 14 |
|---|
| Up-Armored | 30/150 | 20/120 | 20/70 | 15/15 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
- Lift capacity
- 2,000 kg
With option: Up-Armored
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
- Lift capacity
- 2,000 kg
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 14
- Dimensions
- 6.4 × 2.8 × 2 m
- Weight
- 11 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Kord Heavy machine gun · 360° traverse · 75 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: KPVT Heavy machine gun · 360° traverse · 75 °/s
KPVTHeavy machine gun
14.5x114mm×100Kinetic- Damage
- 1.3
- Penetration
- 60 → 30
- Range vs ground
- 400 m
- Suppression
- 30
- Speed
- 600 m/s
- Supply per shot
- 0.1
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: 2A72 autocannon · 360° traverse · 75 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×25Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×50HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-17Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Modifications
Weapon package
Kord Heavy machine gundefaultArmament: Kord HMG · Name suffix: VMno extra cost
KPVT Heavy machine gunArmament: KPVT, PKT · Ability: Smoke grenades · Name suffix: 6MA · Own silhouette+10
2A72 autocannonArmament: 2А72 30mm, PKT · Ability: Smoke grenades · Name suffix: 6MB · Own silhouette+20
2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Ability: Smoke grenades · Name suffix: 6MB · Own silhouette+25
Armor package
DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).