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Unit armory

All units
MT-LB — in-game image
  • Support
  • Russia
  • Supply

MT-LB

40Points

Armor
2 / 100
Firepower
9 / 100
Range
8 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2A72 autocannon + Up-Armored70Weapon: 2A72 autocannon · Upgrade: Up-Armoredpicked in 31% of deployments · 18,789 times
  • 2A42 autocannon, AG-17 + Up-Armored75Weapon: 2A42 autocannon, AG-17 · Upgrade: Up-Armoredpicked in 29% of deployments · 17,647 times
  • Kord Heavy machine gun + Default40Weapon: Kord Heavy machine gun · Upgrade: Defaultpicked in 24% of deployments · 15,051 times
  • Kord Heavy machine gun + Up-Armored50Weapon: Kord Heavy machine gun · Upgrade: Up-Armoredpicked in 6% of deployments · 3,569 times
  • KPVT Heavy machine gun + Default50Weapon: KPVT Heavy machine gun · Upgrade: Defaultpicked in 5% of deployments · 2,870 times

On the platform · 14 days

13,406 appearances
Win rate
46%
Pick rate
4%
avg D/R
0.06
Average lifetime
04:20
Survives to the end
24%

Lifetime is the median of 43,189 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default202015151515151514
Up-Armored30150201202070151516

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
Lift capacity
2,000 kg
  • Amphibious
  • Air-droppable

With option: Up-Armored

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
Lift capacity
2,000 kg

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
14
Dimensions
6.4 × 2.8 × 2 m
Weight
11 t
Repurchase time
-120 s

Armament

Turret 1With option: Kord Heavy machine gun · 360° traverse · 75 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: KPVT Heavy machine gun · 360° traverse · 75 °/s

KPVTHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 14.5x114mm×100Kinetic
    Damage
    1.3
    Penetration
    60 → 30
    Range vs ground
    400 m
    Suppression
    30
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: 2A72 autocannon · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×25Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×50HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • Kord Heavy machine gundefaultArmament: Kord HMG · Name suffix: VMno extra cost
  • KPVT Heavy machine gunArmament: KPVT, PKT · Ability: Smoke grenades · Name suffix: 6MA · Own silhouette+10
  • 2A72 autocannonArmament: 2А72 30mm, PKT · Ability: Smoke grenades · Name suffix: 6MB · Own silhouette+20
  • 2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Ability: Smoke grenades · Name suffix: 6MB · Own silhouette+25

Armor package

  • DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
  • Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).