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Unit armory

All units
MT-LB SPAAG — in-game image
  • Vehicles
  • Russia
  • APC / armored car

MT-LB SPAAG

In-game label: MT-LB

40Points

Armor
2 / 100
Firepower
18 / 100
Range
60 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • GSh-30K + Igla + Up-Armored100Weapon: GSh-30K + Igla · Upgrade: Up-Armoredpicked in 56% of deployments · 11,582 times
  • GSh-30K + Igla + Default90Weapon: GSh-30K + Igla · Upgrade: Defaultpicked in 20% of deployments · 4,105 times
  • ZU-23-2 + Default40Weapon: ZU-23-2 · Upgrade: Defaultpicked in 19% of deployments · 3,822 times
  • ZU-23-2 + Up-Armored50Weapon: ZU-23-2 · Upgrade: Up-Armoredpicked in 5% of deployments · 1,119 times

On the platform · 14 days

10,108 appearances
Win rate
47%
Pick rate
3%
avg D/R
0.14
Average lifetime
05:16
Survives to the end
23%

Lifetime is the median of 19,952 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default202015151515151514
Up-Armored30150201202070151516

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Up-Armored

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
6.4 × 2.8 × 2 m
Weight
11 t
Repurchase time
-120 s

Armament

Turret 1With option: ZU-23-2 · 360° traverse · 120 °/s

ZU-23-2Anti-aircraft gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 1–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    600 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2With option: ZU-23-2 · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: GSh-30K + Igla · 360° traverse · 75 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
GSh-30KAnti-aircraft gun
  • magazine 63
  • reload 4 s
  • aim 1–2 s
  • burst 2–5
  • Fires on the move
  • 30x165mm×63HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    750 m
    Suppression
    60
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
Igla-NSurface-to-Air missile
  • magazine 2
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • Igla-N×6HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    850 m
    Suppression
    210
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Weapon package

  • ZU-23-2defaultArmament: ZU-23-2 · Armament: PKT · Optics 600 m · Ability: Resupply · Name: MT-LB ZU-23-2no extra cost
  • GSh-30K + IglaArmament: PKT, GSh-30K, Igla-N · No weapon on this mount · Optics 600 m · Ability: Smoke grenades · Ability: Resupply · Name: MT-LB 6MB5 · Own silhouette+50

Armor package

  • DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
  • Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10

Specializations

Carries

Mechanized infantryMotostrelki Igla

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).