All units
155Points
- Armor
- 47 / 100
- Firepower
- 58 / 100
- Range
- 65 / 100
- Speed
- 54 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- T-80BVM obr. 2018+270Upgrade: T-80BVM obr. 2018+picked in 61% of deployments · 99,403 times
- T-80BVM obr. 2017240Upgrade: T-80BVM obr. 2017picked in 16% of deployments · 25,771 times
- T-80BVM obr. 2018255Upgrade: T-80BVM obr. 2018picked in 14% of deployments · 23,332 times
- T-80BV155Upgrade: T-80BVpicked in 9% of deployments · 13,791 times
On the platform · 14 days
48,899 appearances- Win rate
- 49%
- Pick rate
- 14%
- avg D/R
- 0.91
- Average lifetime
- 05:19
- Survives to the end
- 25%
Lifetime is the median of 161,311 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront450/600
Sides100/250
16Health
Sides100/250
Rear100/100
Top60/80
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 450/600 | 100/250 | 100/100 | 60/80 | 16 |
|---|
| T-80BVM obr. 2017 | 750/1,200 | 120/350 | 100/100 | 80/100 | 16 |
|---|
| T-80BVM obr. 2018 | 750/1,200 | 150/500 | 100/200 | 80/100 | 17 |
|---|
| T-80BVM obr. 2018+ | 750/1,200 | 180/600 | 100/200 | 80/100 | 18 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: T-80BVM obr. 2017, T-80BVM obr. 2018, T-80BVM obr. 2018+
- On road
- 80 km/h
- Off road
- 60 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 45.7 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: T-80BV · 360° traverse · 75 °/s
2A46M-1Main gun
125mm AP Mango×13Kinetic- Damage
- 10
- Penetration
- 520 → 325
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 550
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×19HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: T-80BVM obr. 2017, T-80BVM obr. 2018, T-80BVM obr. 2018+ · 360° traverse · 75 °/s
2A46M-4Main gun
125mm AP Svinets-2×14Kinetic- Damage
- 10
- Penetration
- 680 → 425
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Modernization
T-80BVdefaultArmament: 2A46M-1, PKT · Front armor 450 / 600 · Speed 70 km/h · Optics 600 mno extra cost
T-80BVM obr. 2017Armament: 2A46M-4, PKT · Front armor 750 / 1,200 · Speed 80 km/h · Optics 700 m · Name suffix: M+85
T-80BVM obr. 2018Armament: 2A46M-4, PKT · Front armor 750 / 1,200 · Speed 80 km/h · Optics 700 m · Name suffix: M obr. 18+100
T-80BVM obr. 2018+Armament: 2A46M-4, PKT · Front armor 750 / 1,200 · Speed 80 km/h · Optics 700 m · Name suffix: M obr. 18+115
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).