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Unit armory

All units
Ural-4320 ZU-23 — in-game image
  • Support
  • Russia
  • Short-range air defense

Ural-4320 ZU-23

45Points

Armor
1 / 100
Firepower
7 / 100
Range
12 / 100
Speed
70 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Up-Armored + S-60 57mm gun80Upgrade: Up-Armored · Weapon: S-60 57mm gunpicked in 51% of deployments · 10,873 times
  • ZU-23-2M + Igla + Default80Weapon: ZU-23-2M + Igla · Upgrade: Defaultpicked in 19% of deployments · 4,087 times
  • ZU-23-2M + Igla + Up-Armored85Weapon: ZU-23-2M + Igla · Upgrade: Up-Armoredpicked in 15% of deployments · 3,206 times
  • Default + S-60 57mm gun75Upgrade: Default · Weapon: S-60 57mm gunpicked in 7% of deployments · 1,489 times
  • ZU-23-2 + Default45Weapon: ZU-23-2 · Upgrade: Defaultpicked in 7% of deployments · 1,480 times

On the platform · 14 days

7,322 appearances
Win rate
45%
Pick rate
2%
avg D/R
0.04
Average lifetime
04:13
Survives to the end
22%

Lifetime is the median of 21,214 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default101010101010101010
Up-Armored202020201010101012

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
40 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.2 × 2.6 × 2.7 m
Weight
10 t
Repurchase time
-180 s

Armament

Turret 1With option: ZU-23-2 · 360° traverse · 360 °/s

ZU-23-2Autocannon/Chain gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 1–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    600 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    600 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2With option: ZU-23-2M + Igla · 360° traverse · 360 °/s

ZU-23-2MAutocannon/Chain gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 2–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    650 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
Igla-NSurface-to-Air missile
  • magazine 2
  • reload 10–12 s
  • aim 1–2 s
  • Fires on the move
  • Igla-N×8HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    850 m
    Suppression
    210
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: S-60 57mm gun · 360° traverse · 120 °/s

S-60 57mmAutocannon/Chain gun
  • magazine 20
  • reload 5–7 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×20Kinetic
    Damage
    2.9
    Penetration
    240 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×80HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    700 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • ZU-23-2defaultArmament: ZU-23-2 · Optics 600 m · Name suffix: -2no extra cost
  • ZU-23-2M + IglaArmament: ZU-23-2M, Igla-N · Optics 600 m · Name suffix: -2M · Own silhouette+35
  • S-60 57mm gunArmament: S-60 57mm · Optics 600 m · Name: Ural-4320 S-60 · Own silhouette+30

Armor package

  • DefaultdefaultFront armor 10 / 10no extra cost
  • Up-ArmoredFront armor 20 / 20+5

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).