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Unit armory

All units
T-14 Armata — in-game image
  • Vehicles
  • Russia
  • Tank

T-14 Armata

390Points

Armor
96 / 100
Firepower
58 / 100
Range
90 / 100
Speed
62 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Sokol-V top attack missile + Up-Armored420Weapon: Sokol-V top attack missile · Upgrade: Up-Armoredpicked in 55% of deployments · 62,174 times
  • Sprinter anti-tank missile + Up-Armored400Weapon: Sprinter anti-tank missile · Upgrade: Up-Armoredpicked in 34% of deployments · 38,838 times
  • Sprinter anti-tank missile + Default390Weapon: Sprinter anti-tank missile · Upgrade: Defaultpicked in 9% of deployments · 10,104 times
  • Sokol-V top attack missile + Default410Weapon: Sokol-V top attack missile · Upgrade: Defaultpicked in 2% of deployments · 2,138 times

On the platform · 14 days

65,434 appearances
Win rate
52%
Pick rate
19%
avg D/R
1.01
Average lifetime
06:52
Survives to the end
34%

Lifetime is the median of 112,687 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default8501,3001505001001008012018
Up-Armored8501,4001805001001008012019

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
60 km/h
Reverse
40 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
8.2 × 3.6 × 2.7 m
Weight
55 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Sprinter anti-tank missile · 360° traverse · 75 °/s

2A82 125mmMain gun
  • magazine 1
  • reload 5–6 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Vakuum×14Kinetic
    Damage
    10
    Penetration
    800 → 500
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Sprinter 9M119M3×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    900 m
    Suppression
    260
    Speed
    260 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Sokol-V top attack missile · 360° traverse · 75 °/s

2A82 125mmMain gun
  • magazine 1
  • reload 5–6 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Vakuum×14Kinetic
    Damage
    10
    Penetration
    800 → 500
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Sokol-V×3HEAT
    Damage
    10.5
    Penetration
    600
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    100
    • Missile
    • Terminal Guidance
    • Top attack
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • Sprinter anti-tank missiledefaultArmament: 2A82 125mm, PKTno extra cost
  • Sokol-V top attack missileArmament: 2A82 125mm, PKT+20

Armor package

  • DefaultdefaultFront armor 850 / 1,300no extra cost
  • Up-ArmoredFront armor 850 / 1,400+10

Specializations

Abilities

  • Smoke grenades · Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).