All units
390Points
- Armor
- 96 / 100
- Firepower
- 58 / 100
- Range
- 90 / 100
- Speed
- 62 / 100
- Stealth
- 33 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Sokol-V top attack missile + Up-Armored420Weapon: Sokol-V top attack missile · Upgrade: Up-Armoredpicked in 55% of deployments · 62,174 times
- Sprinter anti-tank missile + Up-Armored400Weapon: Sprinter anti-tank missile · Upgrade: Up-Armoredpicked in 34% of deployments · 38,838 times
- Sprinter anti-tank missile + Default390Weapon: Sprinter anti-tank missile · Upgrade: Defaultpicked in 9% of deployments · 10,104 times
- Sokol-V top attack missile + Default410Weapon: Sokol-V top attack missile · Upgrade: Defaultpicked in 2% of deployments · 2,138 times
On the platform · 14 days
65,434 appearances- Win rate
- 52%
- Pick rate
- 19%
- avg D/R
- 1.01
- Average lifetime
- 06:52
- Survives to the end
- 34%
Lifetime is the median of 112,687 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront850/1,300
Sides150/500
18Health
Sides150/500
Rear100/100
Top80/120
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 850/1,300 | 150/500 | 100/100 | 80/120 | 18 |
|---|
| Up-Armored | 850/1,400 | 180/500 | 100/100 | 80/120 | 19 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 60 km/h
- Reverse
- 40 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 8.2 × 3.6 × 2.7 m
- Weight
- 55 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Sprinter anti-tank missile · 360° traverse · 75 °/s
2A82 125mmMain gun
125mm AP Vakuum×14Kinetic- Damage
- 10
- Penetration
- 800 → 500
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Sprinter 9M119M3×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 260 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Sokol-V top attack missile · 360° traverse · 75 °/s
2A82 125mmMain gun
125mm AP Vakuum×14Kinetic- Damage
- 10
- Penetration
- 800 → 500
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Sokol-V×3HEAT- Damage
- 10.5
- Penetration
- 600
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 100
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
Sprinter anti-tank missiledefaultArmament: 2A82 125mm, PKTno extra cost
Sokol-V top attack missileArmament: 2A82 125mm, PKT+20
Armor package
DefaultdefaultFront armor 850 / 1,300no extra cost
Up-ArmoredFront armor 850 / 1,400+10
Abilities
- Smoke grenades · Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).