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Unit armory

All units
1V14 Mashina-S — in-game image
  • Recon
  • Russia
  • Fire support vehicle

1V14 Mashina-S

50Points

Armor
3 / 100
Firepower
6 / 100
Range
9 / 100
Speed
12 / 100
Stealth
50 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • MRU optics system55Upgrade: MRU optics systempicked in 91% of deployments · 8,078 times
  • 1V14 Mashina-S50Upgrade: 1V14 Mashina-Spicked in 10% of deployments · 847 times

On the platform · 14 days

5,563 appearances
Win rate
50%
Pick rate
2%
avg D/R
0.01
Average lifetime
10:28
Survives to the end
41%

Lifetime is the median of 8,373 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
1 km
Optics: low altitude
1.3 km
Optics: high altitude
1 km
Stealth
0.67
Suppression threshold
1,000
Infantry seats
6
Dimensions
7 × 2.8 × 2.3 m
Weight
12 t
Repurchase time
-120 s

Armament

Turret 1With option: 1V14 Mashina-S · 360° traverse · 75 °/s

PKPMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Unit's Variant

  • 1V14 Mashina-SdefaultArmament: PKP · Optics 1,000 m · Ability: Laser designation · Name: 1V14 Mashina-Sno extra cost
  • MRU optics systemNo weapon on this mount · Optics 1,200 m · Ability: Laser designation · Name suffix: MRU · Own silhouette+5

Specializations

Abilities

  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).