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Unit armory

All units
Gornostrelki — in-game image
  • Infantry
  • Russia
  • Line infantry

Gornostrelki

65Points

Armor
—
Firepower
62 / 100
Range
50 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
50 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • No extra options65picked in 100% of deployments · 61,855 times

On the platform · 14 days

16,094 appearances
Win rate
50%
Pick rate
5%
avg D/R
0.22
Average lifetime
05:47
Survives to the end
28%

Lifetime is the median of 61,615 deployments; refunded units are not counted.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
3.5 × 3.5 × 2 m
Weight
1 kg
Repurchase time
-240 s

Armament

Squad7 soldiers

AK-74MAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
GP-34Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×102mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
MetisAnti-tank missile
  • magazine 1
  • reload 5 s
  • aim 1–2 s
  • 9M115×6HEAT
    Damage
    9
    Penetration
    550
    Range vs ground
    500 m
    Suppression
    188
    Speed
    142 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
SVDMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 3–4 s
  • Fires on the move
  • 7.62x54mm×30Kinetic
    Damage
    2.7
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Metis-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M131×6HEAT
    Damage
    11
    Penetration
    800
    Range vs ground
    550 m
    Suppression
    260
    Speed
    142 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).