All units
250Points
- Armor
- 93 / 100
- Firepower
- 39 / 100
- Range
- 23 / 100
- Speed
- 13 / 100
- Stealth
- 42 / 100
- Survivability
- 43 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kord Heavy machine gun + Optronic system275Weapon: Kord Heavy machine gun · Upgrade: Optronic systempicked in 45% of deployments · 35,764 times
- Kord Heavy machine gun + Default255Weapon: Kord Heavy machine gun · Upgrade: Defaultpicked in 24% of deployments · 18,709 times
- PKT Machinegun + Optronic system270Weapon: PKT Machinegun · Upgrade: Optronic systempicked in 16% of deployments · 12,865 times
- PKT Machinegun + Default250Weapon: PKT Machinegun · Upgrade: Defaultpicked in 15% of deployments · 11,814 times
On the platform · 14 days
47,429 appearances- Win rate
- 52%
- Pick rate
- 14%
- avg D/R
- 1.13
- Average lifetime
- 07:04
- Survives to the end
- 29%
Lifetime is the median of 78,746 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront800/1,300
Sides150/500
17Health
Sides150/500
Rear100/200
Top80/100
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 48 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×100Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets-1×14Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s
2A46M-5-01Main gun
125mm AP Svinets-1×14Kinetic- Damage
- 10
- Penetration
- 720 → 450
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 700 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 700 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
PKT MachinegundefaultArmament: 2A46M-5-01, PKTno extra cost
Kord Heavy machine gunArmament: 2A46M-5-01, PKT+5
Sensors
DefaultdefaultOptics 875 m · Name: T-90M Nakidkano extra cost
Optronic systemOptics 1,000 m+20
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).