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Unit armory

All units
T-90M Razvedchik — in-game image
  • Recon
  • Russia
  • Tank

T-90M Razvedchik

250Points

Armor
93 / 100
Firepower
39 / 100
Range
23 / 100
Speed
13 / 100
Stealth
42 / 100
Survivability
43 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kord Heavy machine gun + Optronic system275Weapon: Kord Heavy machine gun · Upgrade: Optronic systempicked in 45% of deployments · 35,764 times
  • Kord Heavy machine gun + Default255Weapon: Kord Heavy machine gun · Upgrade: Defaultpicked in 24% of deployments · 18,709 times
  • PKT Machinegun + Optronic system270Weapon: PKT Machinegun · Upgrade: Optronic systempicked in 16% of deployments · 12,865 times
  • PKT Machinegun + Default250Weapon: PKT Machinegun · Upgrade: Defaultpicked in 15% of deployments · 11,814 times

On the platform · 14 days

47,429 appearances
Win rate
52%
Pick rate
14%
avg D/R
1.13
Average lifetime
07:04
Survives to the end
29%

Lifetime is the median of 78,746 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
48 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×100Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: PKT Machinegun · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-1×14Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Kord Heavy machine gun · 360° traverse · 75 °/s

2A46M-5-01Main gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets-1×14Kinetic
    Damage
    10
    Penetration
    720 → 450
    Range vs ground
    700 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    700 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    700 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • PKT MachinegundefaultArmament: 2A46M-5-01, PKTno extra cost
  • Kord Heavy machine gunArmament: 2A46M-5-01, PKT+5

Sensors

  • DefaultdefaultOptics 875 m · Name: T-90M Nakidkano extra cost
  • Optronic systemOptics 1,000 m+20

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).