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Unit armory

All units
YaK-38M — in-game image
  • Aircraft
  • Russia
  • Fighter

YaK-38M

60Points

Armor
—
Firepower
4 / 100
Range
20 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 4x R-60 short range AA + 2x GSh-23L gun pods135Weapon: 4x R-60 short range AA · Weapon: 2x GSh-23L gun podspicked in 13% of deployments · 2,080 times
  • 2x R-60 short range AA + 2x GSh-23L gun pods110Weapon: 2x R-60 short range AA · Weapon: 2x GSh-23L gun podspicked in 8% of deployments · 1,334 times
  • 2x GSh-23L gun pods + 2x Kh-25M air-to-ground120Weapon: 2x GSh-23L gun pods · Weapon: 2x Kh-25M air-to-groundpicked in 7% of deployments · 1,189 times
  • 4x R-60 short range AA + 2x R-60 short range AA145Weapon: 4x R-60 short range AA · Weapon: 2x R-60 short range AApicked in 7% of deployments · 1,059 times
  • 2x Kh-25M air-to-ground + 2x S-24B rockets140Weapon: 2x Kh-25M air-to-ground · Weapon: 2x S-24B rocketspicked in 6% of deployments · 1,032 times

On the platform · 14 days

6,684 appearances
Win rate
50%
Pick rate
2%
avg D/R
0.56
Average lifetime
00:44
Survives to the end
4%

Lifetime is the median of 13,751 deployments; refunded units are not counted.

Mobility and detection

Speed
540 km/h
Turn rate
100 °/s
Time on station
230 s
On afterburner
60 s

Flight

Minimum speed
378 km/h
Corner speed
406.8 km/h
Maximum speed
540 km/h
On afterburner
540 km/h
Max roll
80°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
16 × 3 × 3 m
Weight
11 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-23LPlane gun
  • magazine 25
  • aim 0.5 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×16HEAT
    Damage
    3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    23
    Blast radius
    23 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2With option: 4x R-60 short range AA, 4x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 2
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×2HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s

GSh-23LPlane gun
  • magazine 250
  • aim 0.5 s
  • burst 2–5
  • Fires on the move
  • 23x115mm×25HEAT
    Damage
    3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    23
    Blast radius
    23 m
    Speed
    640 m/s
    Supply per shot
    1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 4With option: 2x R-60 short range AA, 2x R-60 short range AA, 2x R-60 short range AA, 2x R-60 short range AA · arc 0…0°

R-60Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-60×1HEAT
    Damage
    8
    Penetration
    40
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 5With option: 2x FAB-250ShL retarded, 2x FAB-250ShL retarded, 2x FAB-250ShL retarded, 2x FAB-250ShL retarded · arc 0…0°

FAB-250ShLHigh-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×1HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    500 m
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    300
    • High-drag Bomb
    • ground targets

Turret 6With option: 2x RBK-250 cluster bombs, 2x RBK-250 cluster bombs, 2x RBK-250 cluster bombs, 2x RBK-250 cluster bombs · arc 0…0°

RBK-250High-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • RBK-250 250kg×1HEAT
    Damage
    4
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    375
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 7With option: 2x OFAB-100, 2x OFAB-100 · arc 0…0°

OFAB-100Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • OFAB-100 100kg×1HEAT
    Damage
    18
    Penetration
    35
    Range vs ground
    1 km
    Suppression
    200
    Blast radius
    35 m
    Supply per shot
    75
    • Bomb
    • ground targets

Turret 8With option: 2x ZB-500 incendiary, 2x ZB-500 incendiary · arc 0…0°

ZB-500High-drag bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • ZB-500×1HEAT
    Damage
    40
    Penetration
    15
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    500
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 9With option: 2x ODAB-500 thermobaric, 2x ODAB-500 thermobaric · arc 0…0°

ODAB-500Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • ODAB-500×1HEAT
    Damage
    75
    Penetration
    15
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,250
    • Bomb
    • Top attack
    • ground targets

Turret 10With option: 8x OFAB-100, 8x OFAB-100 · arc 0…0°

OFAB-100Free-fall bomb
  • magazine 4
  • reload 1 s
  • Fires on the move
  • OFAB-100 100kg×4HEAT
    Damage
    18
    Penetration
    35
    Range vs ground
    1 km
    Suppression
    200
    Blast radius
    35 m
    Supply per shot
    75
    • Bomb
    • ground targets

Turret 11With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • aim 0.2 s
  • burst 20
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    1.3 km
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 12With option: 2x S-24B rockets, 2x S-24B rockets, 2x S-24B rockets, 2x S-24B rockets · arc 0…0°

S-24Rocket pod
  • magazine 1
  • aim 1 s
  • Fires on the move
  • 240mm S-24×1HEAT
    Damage
    12
    Penetration
    230
    Range vs ground
    1.3 km
    Suppression
    668
    Blast radius
    42 m
    Speed
    450 m/s
    Supply per shot
    125
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 13With option: 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground · arc 0…0°

Kh-25MAir-to-Ground missile
  • magazine 1
  • aim 1 s
  • Fires on the move
  • Kh-25M×1HEAT
    Damage
    20
    Penetration
    800
    Range vs ground
    1.3 km
    Suppression
    550
    Blast radius
    10 m
    Speed
    600 m/s
    Supply per shot
    625
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • vehicles
    • ships

Modifications

Inner pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 2x GSh-23L gun podsdefaultArmament: GSh-23L · Armament: GSh-23L+20
  • 2x OFAB-100Armament: OFAB-100 · Armament: OFAB-100+10
  • 2x FAB-250ShL retardedArmament: FAB-250ShL · Armament: FAB-250ShL+25
  • 2x RBK-250 cluster bombsArmament: RBK-250 · Armament: RBK-250+40
  • 2x S-24B rocketsArmament: S-24 · Armament: S-24+40
  • 2x R-60 short range AAArmament: R-60 · Armament: R-60+30

Outer pylons

  • 2x R-60 short range AAArmament: R-60 · Armament: R-60+30
  • 4x R-60 short range AAdefaultArmament: R-60 · Armament: R-60+55
  • 2x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M+40
  • 2x FAB-250ShL retardedArmament: FAB-250ShL · Armament: FAB-250ShL+25
  • 2x ZB-500 incendiaryArmament: ZB-500 · Armament: ZB-500+40
  • 8x OFAB-100Armament: OFAB-100 · Armament: OFAB-100+30
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 2x S-24B rocketsArmament: S-24 · Armament: S-24+40
  • 2x ODAB-500 thermobaricArmament: ODAB-500 · Armament: ODAB-500+70
  • 2x RBK-250 cluster bombsArmament: RBK-250 · Armament: RBK-250+40

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).