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Unit armory

All units
BRDM-3 — in-game image
  • Recon
  • Russia
  • Fire support vehicle

BRDM-3

55Points

Armor
3 / 100
Firepower
31 / 100
Range
14 / 100
Speed
19 / 100
Stealth
42 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + PRP-5 turret55Upgrade: Default · Weapon: PRP-5 turretpicked in 38% of deployments · 13,033 times
  • Up-Armored + PRP-5 turret65Upgrade: Up-Armored · Weapon: PRP-5 turretpicked in 21% of deployments · 7,123 times
  • BTR-82AT turret + Up-Armored70Weapon: BTR-82AT turret · Upgrade: Up-Armoredpicked in 17% of deployments · 5,907 times
  • BTR-82A turret + Up-Armored65Weapon: BTR-82A turret · Upgrade: Up-Armoredpicked in 11% of deployments · 3,603 times
  • BTR-82AT turret + Default60Weapon: BTR-82AT turret · Upgrade: Defaultpicked in 7% of deployments · 2,282 times

On the platform · 14 days

17,986 appearances
Win rate
51%
Pick rate
5%
avg D/R
0.04
Average lifetime
05:57
Survives to the end
30%

Lifetime is the median of 32,182 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Up-Armored601504012030120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

With option: Up-Armored

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
4
Dimensions
7 × 2.8 × 2.5 m
Weight
16 t
Repurchase time
-120 s

Armament

Turret 1With option: BTR-82A turret · 360° traverse · 90 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: PRP-5 turret · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: BTR-82AT turret · 360° traverse · 90 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • BTR-82A turretdefaultArmament: 2А72 30mm, PKT · Optics 875 m · Stealth 1 · Own silhouetteno extra cost
  • BTR-82AT turretArmament: 2А72 30mm, PKT · Optics 1,000 m · Stealth 1 · Own silhouette+5
  • PRP-5 turretArmament: Kord HMG · Optics 1,200 m · Ability: Laser designation · Stealth 0.67 · Name: PRP-5K · Own silhouetteno extra cost

Armor package

  • DefaultdefaultFront armor 30 / 30 · Speed 100 km/hno extra cost
  • Up-ArmoredFront armor 60 / 150 · Speed 100 km/h+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).