All units
- Recon
- Russia
- Fire support vehicle
BRDM-3
55Points
- Armor
- 3 / 100
- Firepower
- 31 / 100
- Range
- 14 / 100
- Speed
- 19 / 100
- Stealth
- 42 / 100
- Survivability
- 35 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + PRP-5 turret55Upgrade: Default · Weapon: PRP-5 turretpicked in 38% of deployments · 13,033 times
- Up-Armored + PRP-5 turret65Upgrade: Up-Armored · Weapon: PRP-5 turretpicked in 21% of deployments · 7,123 times
- BTR-82AT turret + Up-Armored70Weapon: BTR-82AT turret · Upgrade: Up-Armoredpicked in 17% of deployments · 5,907 times
- BTR-82A turret + Up-Armored65Weapon: BTR-82A turret · Upgrade: Up-Armoredpicked in 11% of deployments · 3,603 times
- BTR-82AT turret + Default60Weapon: BTR-82AT turret · Upgrade: Defaultpicked in 7% of deployments · 2,282 times
On the platform · 14 days
17,986 appearances- Win rate
- 51%
- Pick rate
- 5%
- avg D/R
- 0.04
- Average lifetime
- 05:57
- Survives to the end
- 30%
Lifetime is the median of 32,182 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Up-Armored | 60/150 | 40/120 | 30/120 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 4
- Dimensions
- 7 × 2.8 × 2.5 m
- Weight
- 16 t
- Repurchase time
- -120 s
Armament
Turret 1With option: BTR-82A turret · 360° traverse · 90 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: PRP-5 turret · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: BTR-82AT turret · 360° traverse · 90 °/s
2А72 30mmAutocannon/Chain gun
30x165mm AP×30Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×70HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
BTR-82A turretdefaultArmament: 2А72 30mm, PKT · Optics 875 m · Stealth 1 · Own silhouetteno extra cost
BTR-82AT turretArmament: 2А72 30mm, PKT · Optics 1,000 m · Stealth 1 · Own silhouette+5
PRP-5 turretArmament: Kord HMG · Optics 1,200 m · Ability: Laser designation · Stealth 0.67 · Name: PRP-5K · Own silhouetteno extra cost
Armor package
DefaultdefaultFront armor 30 / 30 · Speed 100 km/hno extra cost
Up-ArmoredFront armor 60 / 150 · Speed 100 km/h+10
Abilities
- Smoke grenadesalways available
- Laser designationalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).