All units
- Aircraft
- Russia
- Strategic bomber
Tu-160
200Points
- Armor
- —
- Firepower
- 5 / 100
- Range
- 100 / 100
- Speed
- 57 / 100
- Stealth
- 33 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kh-102, nuclear1,000Weapon: Kh-102, nuclearpicked in 28% of deployments · 6,205 times
- 12x Kh-101 cruise missiles700Weapon: 12x Kh-101 cruise missilespicked in 26% of deployments · 5,736 times
- 2x FAB-9000600Weapon: 2x FAB-9000picked in 20% of deployments · 4,280 times
- 14x KAB-1500 smart bombs650Weapon: 14x KAB-1500 smart bombspicked in 13% of deployments · 2,941 times
- 14x FAB-1500550Weapon: 14x FAB-1500picked in 7% of deployments · 1,512 times
On the platform · 14 days
18,097 appearances- Win rate
- 48%
- Pick rate
- 5%
- avg D/R
- 4.08
- Average lifetime
- 00:30
- Survives to the end
- 8%
Lifetime is the median of 10,377 deployments; refunded units are not counted.
Mobility and detection
- Speed
- 720 km/h
- Turn rate
- 60 °/s
- Time on station
- 900 s
- On afterburner
- 300 s
Flight
- Minimum speed
- 504 km/h
- Corner speed
- 630 km/h
- Maximum speed
- 720 km/h
- On afterburner
- 1,008 km/h
- Max roll
- 60°
Detection and survivability
- Optics: low altitude
- 2 km
- Optics: high altitude
- 3 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 50 × 20 × 6 m
- Weight
- 267 t
Armament
Turret 1always fitted · arc 0…0°
RBK-500High-drag bomb
RBK-500×44HEAT- Damage
- 5
- Penetration
- 200
- Range vs ground
- 500 m
- Suppression
- 668
- Blast radius
- 65 m
- Supply per shot
- 625
Turret 2With option: 12x Kh-101 cruise missiles · arc 0…0°
Kh-101Cruise missile
Kh-101×12HEAT- Damage
- 60
- Penetration
- 225
- Range vs ground
- 5 km
- Suppression
- 668
- Blast radius
- 40 m
- Speed
- 300 m/s
- Supply per shot
- 1,000
Turret 3With option: 2x FAB-9000 · arc 0…0°
FAB-9000Free-fall bomb
FAB-9000 9000kg×2HEAT- Damage
- 175
- Penetration
- 300
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 175 m
- Supply per shot
- 3,750
Turret 4With option: 12x Kh-555 cluster · arc 0…0°
Kh-555Cruise missile
Kh-555×12HEAT- Damage
- 12
- Penetration
- 400
- Range vs ground
- 5 km
- Suppression
- 1,000
- Blast radius
- 65 m
- Speed
- 300 m/s
- Supply per shot
- 875
Turret 5With option: 14x FAB-1500 · arc 0…0°
FAB-1500Free-fall bomb
FAB-1500 1500kg×14HEAT- Damage
- 82
- Penetration
- 100
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 90 m
- Supply per shot
- 1,250
Turret 6With option: 14x KAB-1500 smart bombs · arc 0…0°
KAB-1500Smart bomb
KAB-1500 1500kg×14HEAT- Damage
- 82
- Penetration
- 100
- Range vs ground
- 1.5 km
- Suppression
- 668
- Blast radius
- 90 m
- Supply per shot
- 1,875
Turret 7With option: 44x ODAB-500 thermobaric · arc 0…0°
ODAB-500Free-fall bomb
ODAB-500×44HEAT- Damage
- 75
- Penetration
- 15
- Range vs ground
- 1 km
- Suppression
- 668
- Blast radius
- 75 m
- Supply per shot
- 1,250
Turret 8With option: Kh-102, nuclear · arc 0…0°
Kh-102 NukeCruise missile
Kh-102 Nuke×1HEAT- Damage
- 666
- Penetration
- 2,000
- Range vs ground
- 5 km
- Suppression
- 9,999
- Blast radius
- 350 m
- Speed
- 250 m/s
- Supply per shot
- 15,000
Modifications
Bomb bay
44x ODAB-500 thermobaricArmament: ODAB-500 · Own silhouette+350
14x FAB-1500Armament: FAB-1500 · Own silhouette+350
2x FAB-9000Armament: FAB-9000 · Own silhouette+400
14x KAB-1500 smart bombsArmament: KAB-1500 · Own silhouette+450
12x Kh-555 clusterArmament: Kh-555 · Own silhouette+450
12x Kh-101 cruise missilesdefaultArmament: Kh-101 · Own silhouette+500
Kh-102, nuclearArmament: Kh-102 Nuke · Own silhouette · Refund time +1,400 s · Repurchase time -4,140 s+800
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).