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Unit armory

All units
Tu-160 — in-game image
  • Aircraft
  • Russia
  • Strategic bomber

Tu-160

200Points

Armor
—
Firepower
5 / 100
Range
100 / 100
Speed
57 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kh-102, nuclear1,000Weapon: Kh-102, nuclearpicked in 28% of deployments · 6,205 times
  • 12x Kh-101 cruise missiles700Weapon: 12x Kh-101 cruise missilespicked in 26% of deployments · 5,736 times
  • 2x FAB-9000600Weapon: 2x FAB-9000picked in 20% of deployments · 4,280 times
  • 14x KAB-1500 smart bombs650Weapon: 14x KAB-1500 smart bombspicked in 13% of deployments · 2,941 times
  • 14x FAB-1500550Weapon: 14x FAB-1500picked in 7% of deployments · 1,512 times

On the platform · 14 days

18,097 appearances
Win rate
48%
Pick rate
5%
avg D/R
4.08
Average lifetime
00:30
Survives to the end
8%

Lifetime is the median of 10,377 deployments; refunded units are not counted.

Mobility and detection

Speed
720 km/h
Turn rate
60 °/s
Time on station
900 s
On afterburner
300 s
  • Afterburner

Flight

Minimum speed
504 km/h
Corner speed
630 km/h
Maximum speed
720 km/h
On afterburner
1,008 km/h
Max roll
60°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
3 km
Stealth
1
Suppression threshold
1,000
Dimensions
50 × 20 × 6 m
Weight
267 t

Armament

Turret 1always fitted · arc 0…0°

RBK-500High-drag bomb
  • magazine 44
  • reload 1 s
  • Fires on the move
  • RBK-500×44HEAT
    Damage
    5
    Penetration
    200
    Range vs ground
    500 m
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    625
    • High-drag Bomb
    • Top attack
    • ground targets

Turret 2With option: 12x Kh-101 cruise missiles · arc 0…0°

Kh-101Cruise missile
  • magazine 12
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • Kh-101×12HEAT
    Damage
    60
    Penetration
    225
    Range vs ground
    5 km
    Suppression
    668
    Blast radius
    40 m
    Speed
    300 m/s
    Supply per shot
    1,000
    • Cruise missile
    • ground targets

Turret 3With option: 2x FAB-9000 · arc 0…0°

FAB-9000Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-9000 9000kg×2HEAT
    Damage
    175
    Penetration
    300
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    175 m
    Supply per shot
    3,750
    • Bomb
    • ground targets

Turret 4With option: 12x Kh-555 cluster · arc 0…0°

Kh-555Cruise missile
  • magazine 12
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • Kh-555×12HEAT
    Damage
    12
    Penetration
    400
    Range vs ground
    5 km
    Suppression
    1,000
    Blast radius
    65 m
    Speed
    300 m/s
    Supply per shot
    875
    • Cruise missile
    • Top attack
    • ground targets

Turret 5With option: 14x FAB-1500 · arc 0…0°

FAB-1500Free-fall bomb
  • magazine 14
  • reload 1 s
  • Fires on the move
  • FAB-1500 1500kg×14HEAT
    Damage
    82
    Penetration
    100
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    90 m
    Supply per shot
    1,250
    • Bomb
    • ground targets

Turret 6With option: 14x KAB-1500 smart bombs · arc 0…0°

KAB-1500Smart bomb
  • magazine 14
  • reload 1 s
  • Fires on the move
  • KAB-1500 1500kg×14HEAT
    Damage
    82
    Penetration
    100
    Range vs ground
    1.5 km
    Suppression
    668
    Blast radius
    90 m
    Supply per shot
    1,875
    • Bomb
    • Laser guided
    • ground targets

Turret 7With option: 44x ODAB-500 thermobaric · arc 0…0°

ODAB-500Free-fall bomb
  • magazine 44
  • reload 1 s
  • Fires on the move
  • ODAB-500×44HEAT
    Damage
    75
    Penetration
    15
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    75 m
    Supply per shot
    1,250
    • Bomb
    • Top attack
    • ground targets

Turret 8With option: Kh-102, nuclear · arc 0…0°

Kh-102 NukeCruise missile
  • magazine 1
  • reload 30–35 s
  • aim 1 s
  • Fires on the move
  • Kh-102 Nuke×1HEAT
    Damage
    666
    Penetration
    2,000
    Range vs ground
    5 km
    Suppression
    9,999
    Blast radius
    350 m
    Speed
    250 m/s
    Supply per shot
    15,000
    • Cruise missile
    • ground targets

Modifications

Bomb bay

  • 44x ODAB-500 thermobaricArmament: ODAB-500 · Own silhouette+350
  • 14x FAB-1500Armament: FAB-1500 · Own silhouette+350
  • 2x FAB-9000Armament: FAB-9000 · Own silhouette+400
  • 14x KAB-1500 smart bombsArmament: KAB-1500 · Own silhouette+450
  • 12x Kh-555 clusterArmament: Kh-555 · Own silhouette+450
  • 12x Kh-101 cruise missilesdefaultArmament: Kh-101 · Own silhouette+500
  • Kh-102, nuclearArmament: Kh-102 Nuke · Own silhouette · Refund time +1,400 s · Repurchase time -4,140 s+800

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).