All units
- Support
- Russia
- Short-range air defense
Derivatsiya
130Points
- Armor
- 9 / 100
- Firepower
- 25 / 100
- Range
- 19 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2A91 57mm gun130Weapon: 2A91 57mm gunpicked in 72% of deployments · 59,258 times
- 12x Sosna missiles175Weapon: 12x Sosna missilespicked in 28% of deployments · 23,040 times
On the platform · 14 days
38,082 appearances- Win rate
- 50%
- Pick rate
- 11%
- avg D/R
- 0.35
- Average lifetime
- 07:48
- Survives to the end
- 34%
Lifetime is the median of 81,787 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront100/100
Sides60/60
14Health
Sides60/60
Rear40/40
Top40/40
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 1.6 km
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.6 × 3 × 2.3 m
- Weight
- 19 t
- Repurchase time
- -180 s
Armament
Turret 1With option: 2A91 57mm gun · 360° traverse · 360 °/s
2А91 57mmAutocannon/Chain gun
57x348mm×20Kinetic- Damage
- 2.9
- Penetration
- 180 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 1.2
57x348mm HE×128HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 950 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 12x Sosna missiles · 360° traverse · 360 °/s
SosnaSurface-to-Air missile
9M340×18HEAT- Damage
- 12.5
- Penetration
- 125
- Range vs air
- 1.2 km
- Suppression
- 144
- Blast radius
- 15 m
- Speed
- 600 m/s
- Supply per shot
- 100
Modifications
Weapon package
2A91 57mm gundefaultArmament: 2А91 57mm, PKT · Ability: Smoke grenadesno extra cost
12x Sosna missilesArmament: Sosna · Name: Sosna · Own silhouette+45
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).