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Unit armory

All units
Derivatsiya — in-game image
  • Support
  • Russia
  • Short-range air defense

Derivatsiya

130Points

Armor
9 / 100
Firepower
25 / 100
Range
19 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2A91 57mm gun130Weapon: 2A91 57mm gunpicked in 72% of deployments · 59,258 times
  • 12x Sosna missiles175Weapon: 12x Sosna missilespicked in 28% of deployments · 23,040 times

On the platform · 14 days

38,082 appearances
Win rate
50%
Pick rate
11%
avg D/R
0.35
Average lifetime
07:48
Survives to the end
34%

Lifetime is the median of 81,787 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.6 × 3 × 2.3 m
Weight
19 t
Repurchase time
-180 s

Armament

Turret 1With option: 2A91 57mm gun · 360° traverse · 360 °/s

2А91 57mmAutocannon/Chain gun
  • magazine 80
  • reload 3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×20Kinetic
    Damage
    2.9
    Penetration
    180 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm HE×128HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    950 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 12x Sosna missiles · 360° traverse · 360 °/s

SosnaSurface-to-Air missile
  • magazine 12
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • 9M340×18HEAT
    Damage
    12.5
    Penetration
    125
    Range vs air
    1.2 km
    Suppression
    144
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • helicopters
    • aircraft

Modifications

Weapon package

  • 2A91 57mm gundefaultArmament: 2А91 57mm, PKT · Ability: Smoke grenadesno extra cost
  • 12x Sosna missilesArmament: Sosna · Name: Sosna · Own silhouette+45

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).