All units
200Points
- Armor
- 53 / 100
- Firepower
- 86 / 100
- Range
- 15 / 100
- Speed
- 52 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- TOS-1 + Default200Weapon: TOS-1 · Upgrade: Defaultpicked in 42% of deployments · 28,789 times
- TOS-1A + Default250Weapon: TOS-1A · Upgrade: Defaultpicked in 37% of deployments · 25,362 times
- TOS-1A + K-5 reactive armor275Weapon: TOS-1A · Upgrade: K-5 reactive armorpicked in 12% of deployments · 8,279 times
- TOS-1 + K-5 reactive armor225Weapon: TOS-1 · Upgrade: K-5 reactive armorpicked in 8% of deployments · 5,621 times
On the platform · 14 days
46,331 appearances- Win rate
- 52%
- Pick rate
- 13%
- avg D/R
- 1.68
- Average lifetime
- 13:42
- Survives to the end
- 62%
Lifetime is the median of 60,482 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront500/700
Sides100/200
16Health
Sides100/200
Rear100/100
Top40/40
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 500/700 | 100/200 | 100/100 | 40/40 | 16 |
|---|
| K-5 reactive armor | 550/800 | 120/350 | 100/100 | 40/40 | 17 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 9.5 × 3.5 × 2.5 m
- Weight
- 45 t
- Refund time
- +600 s
- Repurchase time
- +360 s
Armament
Turret 1With option: TOS-1 · 360° traverse · 60 °/s
TOS-1MLRS
220mm Thermobaric×30HEAT- Damage
- 30
- Penetration
- 15
- Range vs ground
- 750 m
- Suppression
- 440
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 100
Turret 2With option: TOS-1A · 360° traverse · 60 °/s
TOS-1MLRS
220mm Thermobaric×24HEAT- Damage
- 30
- Penetration
- 15
- Range vs ground
- 1.2 km
- Suppression
- 440
- Blast radius
- 60 m
- Speed
- 280 m/s
- Supply per shot
- 125
Modifications
Weapon package
TOS-1defaultArmament: TOS-1 · Name suffix: Buratinono extra cost
TOS-1AArmament: TOS-1 · Name suffix: A Solntsepek+50
Armor package
DefaultdefaultFront armor 500 / 700no extra cost
K-5 reactive armorFront armor 550 / 800+25
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).