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Unit armory

All units
2S23 Nona-SVK — in-game image
  • Support
  • Russia
  • Mortar

2S23 Nona-SVK

65Points

Armor
3 / 100
Firepower
26 / 100
Range
21 / 100
Speed
70 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Default + High Explosive rounds65Upgrade: Default · Weapon: High Explosive roundspicked in 49% of deployments · 5,840 times
  • Default + Extended range80Upgrade: Default · Weapon: Extended rangepicked in 22% of deployments · 2,678 times
  • Cage armor + Extended range85Upgrade: Cage armor · Weapon: Extended rangepicked in 15% of deployments · 1,764 times
  • Cage armor + High Explosive rounds70Upgrade: Cage armor · Weapon: High Explosive roundspicked in 14% of deployments · 1,664 times

On the platform · 14 days

4,752 appearances
Win rate
52%
Pick rate
1%
avg D/R
1.16
Average lifetime
12:33
Survives to the end
50%

Lifetime is the median of 11,473 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default303020202020202014
Cage armor601504012030120202016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
80 km/h
Off road
40 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

With option: Cage armor

On road
80 km/h
Off road
40 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.3 × 2.8 × 3 m
Weight
15 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×160Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s

2A51 120mmMortar
  • magazine 1
  • reload 5–6 s
  • aim 4–6 s
  • 120mm HE×21HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.1 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm smoke×9HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1.1 km
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • Smoke, radius 50 m
    • ground targets

Turret 4With option: Extended range · 360° traverse · 60 °/s

2A51 120mmMortar
  • magazine 1
  • reload 5–6 s
  • aim 4–6 s
  • 120mm HE-RAP×21HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.2 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    20
    • Mortar
    • ground targets
  • 120mm Kitolov-2×9HEAT
    Damage
    9
    Penetration
    60
    Range vs ground
    1.2 km
    Suppression
    240
    Blast radius
    25 m
    Speed
    400 m/s
    Supply per shot
    40
    • Mortar
    • Laser guided
    • ground targets

Modifications

Ammunition

  • High Explosive roundsdefaultArmament: 2A51 120mmno extra cost
  • Extended rangeArmament: 2A51 120mm+15

Armor package

  • DefaultdefaultFront armor 30 / 30 · Speed 80 km/hno extra cost
  • Cage armorFront armor 60 / 150 · Speed 80 km/h+5

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).