All units
65Points
- Armor
- 3 / 100
- Firepower
- 26 / 100
- Range
- 21 / 100
- Speed
- 70 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Default + High Explosive rounds65Upgrade: Default · Weapon: High Explosive roundspicked in 49% of deployments · 5,840 times
- Default + Extended range80Upgrade: Default · Weapon: Extended rangepicked in 22% of deployments · 2,678 times
- Cage armor + Extended range85Upgrade: Cage armor · Weapon: Extended rangepicked in 15% of deployments · 1,764 times
- Cage armor + High Explosive rounds70Upgrade: Cage armor · Weapon: High Explosive roundspicked in 14% of deployments · 1,664 times
On the platform · 14 days
4,752 appearances- Win rate
- 52%
- Pick rate
- 1%
- avg D/R
- 1.16
- Average lifetime
- 12:33
- Survives to the end
- 50%
Lifetime is the median of 11,473 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top20/20
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 30/30 | 20/20 | 20/20 | 20/20 | 14 |
|---|
| Cage armor | 60/150 | 40/120 | 30/120 | 20/20 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Cage armor
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.3 × 2.8 × 3 m
- Weight
- 15 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×160Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: High Explosive rounds · 360° traverse · 60 °/s
2A51 120mmMortar
120mm HE×21HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.1 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm smoke×9HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1.1 km
- Speed
- 400 m/s
- Supply per shot
- 20
Turret 4With option: Extended range · 360° traverse · 60 °/s
2A51 120mmMortar
120mm HE-RAP×21HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 20
120mm Kitolov-2×9HEAT- Damage
- 9
- Penetration
- 60
- Range vs ground
- 1.2 km
- Suppression
- 240
- Blast radius
- 25 m
- Speed
- 400 m/s
- Supply per shot
- 40
Modifications
Ammunition
High Explosive roundsdefaultArmament: 2A51 120mmno extra cost
Extended rangeArmament: 2A51 120mm+15
Armor package
DefaultdefaultFront armor 30 / 30 · Speed 80 km/hno extra cost
Cage armorFront armor 60 / 150 · Speed 80 km/h+5
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).