All units
- Vehicles
- Russia
- Fire support vehicle
BRDM ATGM
55Points
- Armor
- 3 / 100
- Firepower
- 26 / 100
- Range
- 80 / 100
- Speed
- 77 / 100
- Stealth
- 33 / 100
- Survivability
- 67 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 4x Kornet ATGM70Weapon: 4x Kornet ATGMpicked in 70% of deployments · 19,749 times
- 5x Konkurs-M ATGM55Weapon: 5x Konkurs-M ATGMpicked in 30% of deployments · 8,626 times
On the platform · 14 days
10,569 appearances- Win rate
- 46%
- Pick rate
- 3%
- avg D/R
- 0.09
- Average lifetime
- 03:49
- Survives to the end
- 18%
Lifetime is the median of 28,212 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
12Health
Sides20/20
Rear20/20
Top20/20
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 100 km/h
- Off road
- 50 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5.7 × 2.3 × 2.4 m
- Weight
- 7 t
- Repurchase time
- -120 s
Armament
Turret 1With option: 5x Konkurs-M ATGM · 360° traverse · 90 °/s
Konkurs-MAnti-tank missile
9M113M×10HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 280
- Speed
- 200 m/s
- Supply per shot
- 100
9M113F×5HEAT- Damage
- 13.5
- Penetration
- 70
- Range vs ground
- 800 m
- Suppression
- 280
- Blast radius
- 18 m
- Speed
- 200 m/s
- Supply per shot
- 100
Turret 2With option: 4x Kornet ATGM · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-30Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
KornetAnti-tank missile
9M133×12HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
5x Konkurs-M ATGMdefaultArmament: Konkurs-M · Optics 600 m · Name: 9P148 Konkursno extra cost
4x Kornet ATGMArmament: PKT, AG-30, Kornet · Optics 700 m · Name: BRDM Kvartet · Own silhouette+15
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).