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Unit armory

All units
BRDM ATGM — in-game image
  • Vehicles
  • Russia
  • Fire support vehicle

BRDM ATGM

55Points

Armor
3 / 100
Firepower
26 / 100
Range
80 / 100
Speed
77 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 4x Kornet ATGM70Weapon: 4x Kornet ATGMpicked in 70% of deployments · 19,749 times
  • 5x Konkurs-M ATGM55Weapon: 5x Konkurs-M ATGMpicked in 30% of deployments · 8,626 times

On the platform · 14 days

10,569 appearances
Win rate
46%
Pick rate
3%
avg D/R
0.09
Average lifetime
03:49
Survives to the end
18%

Lifetime is the median of 28,212 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
100 km/h
Off road
50 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Amphibious

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
5.7 × 2.3 × 2.4 m
Weight
7 t
Repurchase time
-120 s

Armament

Turret 1With option: 5x Konkurs-M ATGM · 360° traverse · 90 °/s

Konkurs-MAnti-tank missile
  • magazine 5
  • reload 15–20 s
  • aim 1–2 s
  • 9M113M×10HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    280
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships
  • 9M113F×5HEAT
    Damage
    13.5
    Penetration
    70
    Range vs ground
    800 m
    Suppression
    280
    Blast radius
    18 m
    Speed
    200 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 4x Kornet ATGM · 360° traverse · 90 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-30Grenade launcher
  • magazine 30
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
KornetAnti-tank missile
  • magazine 4
  • reload 15–20 s
  • aim 1–2 s
  • burst 2
  • 9M133×12HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Weapon package

  • 5x Konkurs-M ATGMdefaultArmament: Konkurs-M · Optics 600 m · Name: 9P148 Konkursno extra cost
  • 4x Kornet ATGMArmament: PKT, AG-30, Kornet · Optics 700 m · Name: BRDM Kvartet · Own silhouette+15

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).