All units
- Recon
- Russia
- Fire support vehicle
- DLC: Russian guard
Chaborz M-6
40Points
- Armor
- 1 / 100
- Firepower
- 14 / 100
- Range
- 9 / 100
- Speed
- 24 / 100
- Stealth
- 42 / 100
- Survivability
- 20 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kornet-M anti-tank missile60Weapon: Kornet-M anti-tank missilepicked in 59% of deployments · 12,519 times
- AGS-40 grenade launcher45Weapon: AGS-40 grenade launcherpicked in 21% of deployments · 4,355 times
- GShG minigun40Weapon: GShG minigunpicked in 13% of deployments · 2,629 times
- Kord Heavy machine gun45Weapon: Kord Heavy machine gunpicked in 8% of deployments · 1,571 times
On the platform · 14 days
9,366 appearances- Win rate
- 50%
- Pick rate
- 3%
- avg D/R
- 0.11
- Average lifetime
- 03:05
- Survives to the end
- 16%
Lifetime is the median of 20,255 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
8Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 130 km/h
- Off road
- 65 km/h
- Reverse
- 30 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 3
- Dimensions
- 4 × 2 × 2 m
- Weight
- 1.7 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · arc -50…50° · 90 °/s
PKPMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: GShG minigun · 360° traverse · 90 °/s
GShGMinigun
7.62x54mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: Kord Heavy machine gun · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×100Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4With option: Kornet-M anti-tank missile · 360° traverse · 90 °/s
Kornet-MAnti-tank missile
9M133M-2×6HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 5With option: AGS-40 grenade launcher · 360° traverse · 90 °/s
AGS-40Grenade launcher
40mm grenades×500HEAT- Damage
- 2
- Penetration
- 40
- Range vs ground
- 400 m
- Suppression
- 80
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 2
Modifications
Weapon package
GShG minigundefaultArmament: GShG · Optics 700 m · Own silhouetteno extra cost
Kord Heavy machine gunArmament: Kord HMG · Optics 700 m+5
AGS-40 grenade launcherArmament: AGS-40 · Optics 700 m · Own silhouette+5
Kornet-M anti-tank missileArmament: Kornet-M · Optics 875 m · Own silhouette+20
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).