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Unit armory

All units
Chaborz M-6 — in-game image
  • Recon
  • Russia
  • Fire support vehicle
  • DLC: Russian guard

Chaborz M-6

40Points

Armor
1 / 100
Firepower
14 / 100
Range
9 / 100
Speed
24 / 100
Stealth
42 / 100
Survivability
20 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kornet-M anti-tank missile60Weapon: Kornet-M anti-tank missilepicked in 59% of deployments · 12,519 times
  • AGS-40 grenade launcher45Weapon: AGS-40 grenade launcherpicked in 21% of deployments · 4,355 times
  • GShG minigun40Weapon: GShG minigunpicked in 13% of deployments · 2,629 times
  • Kord Heavy machine gun45Weapon: Kord Heavy machine gunpicked in 8% of deployments · 1,571 times

On the platform · 14 days

9,366 appearances
Win rate
50%
Pick rate
3%
avg D/R
0.11
Average lifetime
03:05
Survives to the end
16%

Lifetime is the median of 20,255 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
130 km/h
Off road
65 km/h
Reverse
30 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
3
Dimensions
4 × 2 × 2 m
Weight
1.7 t
Repurchase time
-120 s

Armament

Turret 1always fitted · arc -50…50° · 90 °/s

PKPMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: GShG minigun · 360° traverse · 90 °/s

GShGMinigun
  • magazine 200
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: Kord Heavy machine gun · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×100Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4With option: Kornet-M anti-tank missile · 360° traverse · 90 °/s

Kornet-MAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M133M-2×6HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 5With option: AGS-40 grenade launcher · 360° traverse · 90 °/s

AGS-40Grenade launcher
  • magazine 20
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 40mm grenades×500HEAT
    Damage
    2
    Penetration
    40
    Range vs ground
    400 m
    Suppression
    80
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Weapon package

  • GShG minigundefaultArmament: GShG · Optics 700 m · Own silhouetteno extra cost
  • Kord Heavy machine gunArmament: Kord HMG · Optics 700 m+5
  • AGS-40 grenade launcherArmament: AGS-40 · Optics 700 m · Own silhouette+5
  • Kornet-M anti-tank missileArmament: Kornet-M · Optics 875 m · Own silhouette+20

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).