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T-80U — in-game image
  • Vehicles
  • Russia
  • Tank

T-80U

200Points

Armor
73 / 100
Firepower
93 / 100
Range
80 / 100
Speed
62 / 100
Stealth
33 / 100
Survivability
89 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • T-80UM-2250Upgrade: T-80UM-2picked in 75% of deployments · 78,553 times
  • T-80UM215Upgrade: T-80UMpicked in 13% of deployments · 13,191 times
  • T-80UA245Upgrade: T-80UApicked in 7% of deployments · 7,687 times
  • T-80U obr. 90200Upgrade: T-80U obr. 90picked in 5% of deployments · 5,406 times

On the platform · 14 days

42,098 appearances
Win rate
50%
Pick rate
12%
avg D/R
0.52
Average lifetime
05:19
Survives to the end
23%

Lifetime is the median of 104,306 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default6501,0001503501001008010016
T-80UM, T-80UA7001,1001503501001008010016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
60 km/h
Reverse
25 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.3 × 3.4 × 2.1 m
Weight
46.5 t
Repurchase time
-60 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 4always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×60Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 6With option: T-80U obr. 90 · 360° traverse · 75 °/s

2A46M-1Main gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Vant×14Kinetic
    Damage
    10
    Penetration
    560 → 350
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 7With option: T-80UA · 360° traverse · 75 °/s

2A46M-4Main gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Svinets×14Kinetic
    Damage
    10
    Penetration
    640 → 400
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE Telnik×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 8With option: T-80UM · 360° traverse · 75 °/s

2A46M-1Main gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Vant×14Kinetic
    Damage
    10
    Penetration
    560 → 350
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M1 9M119M1×3HEAT
    Damage
    11
    Penetration
    850
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    75
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 9With option: T-80UM-2 · 360° traverse · 75 °/s

2A46M-1Main gun
  • magazine 1
  • reload 6–7 s
  • aim 1.5–2.5 s
  • Autoloader
  • Fires on the move
  • 125mm AP Vant×14Kinetic
    Damage
    10
    Penetration
    560 → 350
    Range vs ground
    650 m
    Suppression
    125
    Speed
    1,050 m/s
    Supply per shot
    20
    • Direct shot
    • vehicles
    • ships
  • 125mm HEAT×6HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    650 m
    Suppression
    125
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 125mm HE×22HEAT
    Damage
    13
    Penetration
    125
    Range vs ground
    650 m
    Suppression
    125
    Blast radius
    12 m
    Speed
    550 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • Invar-M 9M119M×3HEAT
    Damage
    11
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    230 m/s
    Supply per shot
    60
    • Missile
    • Semi-Active
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Modernization

  • T-80U obr. 90defaultArmament: 2A46M-1, PKT · Front armor 650 / 1,000 · Optics 600 m · Ability: Smoke grenadesno extra cost
  • T-80UMArmament: 2A46M-1, PKT · Front armor 700 / 1,100 · Optics 700 m · Ability: Smoke grenades · Name suffix: M+15
  • T-80UAArmament: 2A46M-4, PKT · Front armor 700 / 1,100 · Optics 700 m · Ability: Smoke grenades · Ability: Electronic countermeasures Reduces incoming missiles' accuracy. · Name suffix: A Shtora+45
  • T-80UM-2Armament: 2A46M-1, PKT · Front armor 650 / 1,000 · Optics 600 m · Ability: Smoke grenades · Ability: Active protection system · Name suffix: M-2 Drozd+50

Specializations

Abilities

  • Smoke grenadesalways available
  • Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Active protection systemalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).