All units
200Points
- Armor
- 73 / 100
- Firepower
- 93 / 100
- Range
- 80 / 100
- Speed
- 62 / 100
- Stealth
- 33 / 100
- Survivability
- 89 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- T-80UM-2250Upgrade: T-80UM-2picked in 75% of deployments · 78,553 times
- T-80UM215Upgrade: T-80UMpicked in 13% of deployments · 13,191 times
- T-80UA245Upgrade: T-80UApicked in 7% of deployments · 7,687 times
- T-80U obr. 90200Upgrade: T-80U obr. 90picked in 5% of deployments · 5,406 times
On the platform · 14 days
42,098 appearances- Win rate
- 50%
- Pick rate
- 12%
- avg D/R
- 0.52
- Average lifetime
- 05:19
- Survives to the end
- 23%
Lifetime is the median of 104,306 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront650/1,000
Sides150/350
16Health
Sides150/350
Rear100/100
Top80/100
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 650/1,000 | 150/350 | 100/100 | 80/100 | 16 |
|---|
| T-80UM, T-80UA | 700/1,100 | 150/350 | 100/100 | 80/100 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 60 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.3 × 3.4 × 2.1 m
- Weight
- 46.5 t
- Repurchase time
- -60 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 4always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×60Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 6With option: T-80U obr. 90 · 360° traverse · 75 °/s
2A46M-1Main gun
125mm AP Vant×14Kinetic- Damage
- 10
- Penetration
- 560 → 350
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 7With option: T-80UA · 360° traverse · 75 °/s
2A46M-4Main gun
125mm AP Svinets×14Kinetic- Damage
- 10
- Penetration
- 640 → 400
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE Telnik×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 8With option: T-80UM · 360° traverse · 75 °/s
2A46M-1Main gun
125mm AP Vant×14Kinetic- Damage
- 10
- Penetration
- 560 → 350
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M1 9M119M1×3HEAT- Damage
- 11
- Penetration
- 850
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 75
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 9With option: T-80UM-2 · 360° traverse · 75 °/s
2A46M-1Main gun
125mm AP Vant×14Kinetic- Damage
- 10
- Penetration
- 560 → 350
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 1,050 m/s
- Supply per shot
- 20
125mm HEAT×6HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 650 m
- Suppression
- 125
- Speed
- 550 m/s
- Supply per shot
- 20
125mm HE×22HEAT- Damage
- 13
- Penetration
- 125
- Range vs ground
- 650 m
- Suppression
- 125
- Blast radius
- 12 m
- Speed
- 550 m/s
- Supply per shot
- 20
Invar-M 9M119M×3HEAT- Damage
- 11
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 230 m/s
- Supply per shot
- 60
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Modernization
T-80U obr. 90defaultArmament: 2A46M-1, PKT · Front armor 650 / 1,000 · Optics 600 m · Ability: Smoke grenadesno extra cost
T-80UMArmament: 2A46M-1, PKT · Front armor 700 / 1,100 · Optics 700 m · Ability: Smoke grenades · Name suffix: M+15
T-80UAArmament: 2A46M-4, PKT · Front armor 700 / 1,100 · Optics 700 m · Ability: Smoke grenades · Ability: Electronic countermeasures
Reduces incoming missiles' accuracy. · Name suffix: A Shtora+45
T-80UM-2Armament: 2A46M-1, PKT · Front armor 650 / 1,000 · Optics 600 m · Ability: Smoke grenades · Ability: Active protection system · Name suffix: M-2 Drozd+50
Abilities
- Smoke grenadesalways available
- Electronic countermeasures
Reduces incoming missiles' accuracy.always available
- Active protection systemalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).