All units
220Points
- Armor
- 3 / 100
- Firepower
- 21 / 100
- Range
- 48 / 100
- Speed
- 43 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Guided rounds270Weapon: Guided roundspicked in 68% of deployments · 29,655 times
- High Explosive rounds220Weapon: High Explosive roundspicked in 32% of deployments · 14,138 times
On the platform · 14 days
23,413 appearances- Win rate
- 50%
- Pick rate
- 7%
- avg D/R
- 8.12
- Average lifetime
- 16:58
- Survives to the end
- 68%
Lifetime is the median of 41,208 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 50 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.2 × 3.4 × 3 m
- Weight
- 45 t
- Refund time
- +500 s
Armament
Turret 1With option: High Explosive rounds · arc -15…15° · 60 °/s
2A44Howitzer
203mm HE×8HEAT- Damage
- 15
- Penetration
- 100
- Range vs ground
- 2.4 km
- Suppression
- 406
- Blast radius
- 55 m
- Speed
- 405 m/s
- Supply per shot
- 75
Turret 2With option: Guided rounds · arc -15…15° · 60 °/s
2A44Howitzer
203mm HE Guid×8HEAT- Damage
- 15
- Penetration
- 100
- Range vs ground
- 2.5 km
- Suppression
- 406
- Blast radius
- 55 m
- Speed
- 405 m/s
- Supply per shot
- 150
Modifications
Weapon package
High Explosive roundsdefaultArmament: 2A44no extra cost
Guided roundsArmament: 2A44+50
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).