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Unit armory

All units
2S7M Malka — in-game image
  • Support
  • Russia
  • Howitzer

2S7M Malka

220Points

Armor
3 / 100
Firepower
21 / 100
Range
48 / 100
Speed
43 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Guided rounds270Weapon: Guided roundspicked in 68% of deployments · 29,655 times
  • High Explosive rounds220Weapon: High Explosive roundspicked in 32% of deployments · 14,138 times

On the platform · 14 days

23,413 appearances
Win rate
50%
Pick rate
7%
avg D/R
8.12
Average lifetime
16:58
Survives to the end
68%

Lifetime is the median of 41,208 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
50 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.2 × 3.4 × 3 m
Weight
45 t
Refund time
+500 s

Armament

Turret 1With option: High Explosive rounds · arc -15…15° · 60 °/s

2A44Howitzer
  • magazine 1
  • reload 15–18 s
  • aim 16–20 s
  • 203mm HE×8HEAT
    Damage
    15
    Penetration
    100
    Range vs ground
    2.4 km
    Suppression
    406
    Blast radius
    55 m
    Speed
    405 m/s
    Supply per shot
    75
    • Artillery
    • ground targets

Turret 2With option: Guided rounds · arc -15…15° · 60 °/s

2A44Howitzer
  • magazine 1
  • reload 15–18 s
  • aim 16–20 s
  • 203mm HE Guid×8HEAT
    Damage
    15
    Penetration
    100
    Range vs ground
    2.5 km
    Suppression
    406
    Blast radius
    55 m
    Speed
    405 m/s
    Supply per shot
    150
    • Artillery
    • Laser guided
    • ground targets

Modifications

Weapon package

  • High Explosive roundsdefaultArmament: 2A44no extra cost
  • Guided roundsArmament: 2A44+50

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).