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Unit armory

All units
Mi-24P Fantom — in-game image
  • Helicopters
  • Russia
  • Attack helicopter

Mi-24P Fantom

95Points

Armor
—
Firepower
21 / 100
Range
57 / 100
Speed
53 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 4x R-60 anti-air missiles + 4x Kokon anti-tank missiles165Weapon: 4x R-60 anti-air missiles · Weapon: 4x Kokon anti-tank missilespicked in 31% of deployments · 17,409 times
  • 4x R-60 anti-air missiles + Empty145Weapon: 4x R-60 anti-air missiles · Weapon: Emptypicked in 31% of deployments · 17,233 times
  • 40x S-8 rockets + Empty125Weapon: 40x S-8 rockets · Weapon: Emptypicked in 12% of deployments · 6,682 times
  • 40x S-8 rockets + 4x Kokon anti-tank missiles145Weapon: 40x S-8 rockets · Weapon: 4x Kokon anti-tank missilespicked in 11% of deployments · 6,063 times
  • 4x Kokon anti-tank missiles + 4x Kokon anti-tank missiles135Weapon: 4x Kokon anti-tank missiles · Weapon: 4x Kokon anti-tank missilespicked in 8% of deployments · 4,313 times

On the platform · 14 days

24,514 appearances
Win rate
49%
Pick rate
7%
avg D/R
0.15
Average lifetime
01:38
Survives to the end
14%

Lifetime is the median of 50,160 deployments; refunded units are not counted.

Mobility and detection

On road
265 km/h
Off road
265 km/h
Turn rate
60 °/s
Acceleration
16

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
8
Dimensions
11.6 × 2.7 × 3.6 m
Weight
10 t
Refund time
+240 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -10…10° · 90 °/s

GSh-30KAutocannon/Chain gun
  • magazine 31
  • aim 1–2 s
  • burst 5–10
  • Fires on the move
  • 30x165mm×31Kinetic
    Damage
    2.3
    Penetration
    80 → 40
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    60
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 40x S-8 rockets, 40x S-8 rockets, Empty, 4x Kokon anti-tank missiles, 4x R-60 anti-air missiles · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 40x S-8 rockets, 40x S-8 rockets, Empty, 4x Kokon anti-tank missiles, 4x R-60 anti-air missiles · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 4x Kokon anti-tank missiles, 4x Kokon anti-tank missiles, 4x Kokon anti-tank missiles, 4x Kokon anti-tank missiles · arc 0…0°

KokonAnti-tank missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • 9M114M×2HEAT
    Damage
    10
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    280 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 5With option: 4x R-60 anti-air missiles, 4x R-60 anti-air missiles · arc 0…0°

R-60Air-to-Air missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • R-60×2HEAT
    Damage
    8
    Penetration
    80
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    100
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Modifications

Middle pylons

  • EmptydefaultArmament: S-8 · Armament: S-8 · No weapon on this mount · No weapon on this mountno extra cost
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8 · Armament: S-8 · Armament: S-8+30
  • 4x Kokon anti-tank missilesArmament: S-8 · Armament: S-8 · Armament: Kokon · Armament: Kokon+20
  • 4x R-60 anti-air missilesArmament: S-8 · Armament: S-8 · Armament: R-60 · Armament: R-60+50

Outer pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 4x Kokon anti-tank missilesArmament: Kokon · Armament: Kokon+20

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).