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Unit armory

All units
PT-76 — in-game image
  • Vehicles
  • Russia
  • Tank

PT-76

30Points

Armor
5 / 100
Firepower
25 / 100
Range
60 / 100
Speed
35 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • AU-220M 57mm autocannon + Up-Armored + Upgraded engine100Weapon: AU-220M 57mm autocannon · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 25% of deployments · 7,517 times
  • 2A42 autocannon, AG-17 + Up-Armored + Upgraded engine60Weapon: 2A42 autocannon, AG-17 · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 20% of deployments · 6,064 times
  • Default + Default + Default30Weapon: Default · Upgrade: Default · Upgrade: Defaultpicked in 18% of deployments · 5,553 times
  • Default + Up-Armored + Upgraded engine45Weapon: Default · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 9% of deployments · 2,620 times
  • Default + Default + Upgraded engine40Weapon: Default · Upgrade: Default · Upgrade: Upgraded enginepicked in 7% of deployments · 2,068 times

On the platform · 14 days

7,797 appearances
Win rate
45%
Pick rate
2%
avg D/R
0.05
Average lifetime
04:39
Survives to the end
19%

Lifetime is the median of 30,085 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default606020201515151514
Up-Armored606030301515151515

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
45 km/h
Off road
40 km/h
Reverse
15 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Upgraded engine

On road
60 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
6.9 × 3 × 2.2 m
Weight
14.5 t
Repurchase time
-180 s

Armament

Turret 1With option: Default · 360° traverse · 75 °/s

D-56TS 76mmMain gun
  • magazine 1
  • reload 4–5 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 76mm HEAT×20HEAT
    Damage
    6
    Penetration
    150
    Range vs ground
    600 m
    Suppression
    76
    Blast radius
    5 m
    Speed
    600 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 76mm HE×20HEAT
    Damage
    8
    Penetration
    75
    Range vs ground
    600 m
    Suppression
    76
    Blast radius
    5 m
    Speed
    600 m/s
    Supply per shot
    20
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AG-17Grenade launcher
  • magazine 29
  • reload 10–15 s
  • aim 1–2 s
  • burst 3–7
  • Fires on the move
  • 30×29mm×200HEAT
    Damage
    1.5
    Penetration
    30
    Range vs ground
    400 m
    Suppression
    60
    Blast radius
    10 m
    Speed
    200 m/s
    Supply per shot
    1.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: AU-220M 57mm autocannon · 360° traverse · 75 °/s

AU-220M 57mmAutocannon/Chain gun
  • magazine 92
  • reload 20–30 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×30Kinetic
    Damage
    2.9
    Penetration
    240 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×70HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    550 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • DefaultdefaultArmament: D-56TS 76mm, PKT · Optics 600 m · Name suffix: Bno extra cost
  • 2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Optics 600 m · Ability: Smoke grenades · Name suffix: -30 · Own silhouette+15
  • AU-220M 57mm autocannonArmament: AU-220M 57mm, PKT · Optics 700 m · Ability: Smoke grenades · Name suffix: -57 · Own silhouette+55

Armor package

  • DefaultdefaultFront armor 60 / 60no extra cost
  • Up-ArmoredFront armor 60 / 60+5

Engine package

  • DefaultdefaultSpeed 45 km/hno extra cost
  • Upgraded engineSpeed 60 km/h+10

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).