All units
30Points
- Armor
- 5 / 100
- Firepower
- 25 / 100
- Range
- 60 / 100
- Speed
- 35 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- AU-220M 57mm autocannon + Up-Armored + Upgraded engine100Weapon: AU-220M 57mm autocannon · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 25% of deployments · 7,517 times
- 2A42 autocannon, AG-17 + Up-Armored + Upgraded engine60Weapon: 2A42 autocannon, AG-17 · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 20% of deployments · 6,064 times
- Default + Default + Default30Weapon: Default · Upgrade: Default · Upgrade: Defaultpicked in 18% of deployments · 5,553 times
- Default + Up-Armored + Upgraded engine45Weapon: Default · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 9% of deployments · 2,620 times
- Default + Default + Upgraded engine40Weapon: Default · Upgrade: Default · Upgrade: Upgraded enginepicked in 7% of deployments · 2,068 times
On the platform · 14 days
7,797 appearances- Win rate
- 45%
- Pick rate
- 2%
- avg D/R
- 0.05
- Average lifetime
- 04:39
- Survives to the end
- 19%
Lifetime is the median of 30,085 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront60/60
Sides20/20
14Health
Sides20/20
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 60/60 | 20/20 | 15/15 | 15/15 | 14 |
|---|
| Up-Armored | 60/60 | 30/30 | 15/15 | 15/15 | 15 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 45 km/h
- Off road
- 40 km/h
- Reverse
- 15 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Upgraded engine
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 6.9 × 3 × 2.2 m
- Weight
- 14.5 t
- Repurchase time
- -180 s
Armament
Turret 1With option: Default · 360° traverse · 75 °/s
D-56TS 76mmMain gun
76mm HEAT×20HEAT- Damage
- 6
- Penetration
- 150
- Range vs ground
- 600 m
- Suppression
- 76
- Blast radius
- 5 m
- Speed
- 600 m/s
- Supply per shot
- 20
76mm HE×20HEAT- Damage
- 8
- Penetration
- 75
- Range vs ground
- 600 m
- Suppression
- 76
- Blast radius
- 5 m
- Speed
- 600 m/s
- Supply per shot
- 20
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 2A42 autocannon, AG-17 · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AG-17Grenade launcher
30×29mm×200HEAT- Damage
- 1.5
- Penetration
- 30
- Range vs ground
- 400 m
- Suppression
- 60
- Blast radius
- 10 m
- Speed
- 200 m/s
- Supply per shot
- 1.5
Turret 3With option: AU-220M 57mm autocannon · 360° traverse · 75 °/s
AU-220M 57mmAutocannon/Chain gun
57x348mm×30Kinetic- Damage
- 2.9
- Penetration
- 240 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 1.2
57x348mm×70HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 550 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 900 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Weapon package
DefaultdefaultArmament: D-56TS 76mm, PKT · Optics 600 m · Name suffix: Bno extra cost
2A42 autocannon, AG-17Armament: 2А42-30mm, PKT, AG-17 · Optics 600 m · Ability: Smoke grenades · Name suffix: -30 · Own silhouette+15
AU-220M 57mm autocannonArmament: AU-220M 57mm, PKT · Optics 700 m · Ability: Smoke grenades · Name suffix: -57 · Own silhouette+55
Armor package
DefaultdefaultFront armor 60 / 60no extra cost
Up-ArmoredFront armor 60 / 60+5
Engine package
DefaultdefaultSpeed 45 km/hno extra cost
Upgraded engineSpeed 60 km/h+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).