All units
250Points
- Armor
- 96 / 100
- Firepower
- 95 / 100
- Range
- 90 / 100
- Speed
- 62 / 100
- Stealth
- 33 / 100
- Survivability
- 100 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Kinzhal module300Weapon: Kinzhal modulepicked in 57% of deployments · 46,464 times
- Bumerang-BM module250Weapon: Bumerang-BM modulepicked in 43% of deployments · 34,867 times
On the platform · 14 days
46,512 appearances- Win rate
- 51%
- Pick rate
- 14%
- avg D/R
- 0.46
- Average lifetime
- 05:49
- Survives to the end
- 28%
Lifetime is the median of 80,627 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront850/1,300
Sides150/500
18Health
Sides150/500
Rear100/100
Top80/120
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 60 km/h
- Reverse
- 40 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 700 m
- Optics: low altitude
- 900 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 8
- Dimensions
- 9 × 3.6 × 3.2 m
- Weight
- 54 t
- Repurchase time
- -120 s
Armament
Turret 1With option: Bumerang-BM module · 360° traverse · 75 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Kornet-MAnti-tank missile
9M133M-2×4HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 2With option: Kinzhal module · 360° traverse · 75 °/s
2А91 57mmAutocannon/Chain gun
57x348mm×26Kinetic- Damage
- 2.9
- Penetration
- 180 → 120
- Range vs ground
- 550 m
- Suppression
- 57
- Speed
- 900 m/s
- Supply per shot
- 1.2
57x348mm×54HEAT- Damage
- 4.3
- Penetration
- 60
- Range vs ground
- 550 m
- Range vs air
- 550 m
- Suppression
- 57
- Blast radius
- 8 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
AtakaAnti-tank missile
9M120M×2HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Modifications
Weapon package
Bumerang-BM moduledefaultArmament: 2А42-30mm, PKT, Kornet-Mno extra cost
Kinzhal moduleArmament: 2А91 57mm, PKT, Ataka · Name suffix: -57 · Own silhouette+50
Abilities
- Smoke grenades · Active protection system · Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).