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Unit armory

All units
T-15 Barbaris — in-game image
  • Vehicles
  • Russia
  • IFV

T-15 Barbaris

250Points

Armor
96 / 100
Firepower
95 / 100
Range
90 / 100
Speed
62 / 100
Stealth
33 / 100
Survivability
100 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Kinzhal module300Weapon: Kinzhal modulepicked in 57% of deployments · 46,464 times
  • Bumerang-BM module250Weapon: Bumerang-BM modulepicked in 43% of deployments · 34,867 times

On the platform · 14 days

46,512 appearances
Win rate
51%
Pick rate
14%
avg D/R
0.46
Average lifetime
05:49
Survives to the end
28%

Lifetime is the median of 80,627 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
60 km/h
Reverse
40 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
9 × 3.6 × 3.2 m
Weight
54 t
Repurchase time
-120 s

Armament

Turret 1With option: Bumerang-BM module · 360° traverse · 75 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kornet-MAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • burst 2
  • 9M133M-2×4HEAT
    Damage
    13
    Penetration
    1,200
    Range vs ground
    900 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 2With option: Kinzhal module · 360° traverse · 75 °/s

2А91 57mmAutocannon/Chain gun
  • magazine 80
  • reload 3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 57x348mm×26Kinetic
    Damage
    2.9
    Penetration
    180 → 120
    Range vs ground
    550 m
    Suppression
    57
    Speed
    900 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 57x348mm×54HEAT
    Damage
    4.3
    Penetration
    60
    Range vs ground
    550 m
    Range vs air
    550 m
    Suppression
    57
    Blast radius
    8 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
AtakaAnti-tank missile
  • magazine 2
  • aim 1–2 s
  • Fires on the move
  • 9M120M×2HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Modifications

Weapon package

  • Bumerang-BM moduledefaultArmament: 2А42-30mm, PKT, Kornet-Mno extra cost
  • Kinzhal moduleArmament: 2А91 57mm, PKT, Ataka · Name suffix: -57 · Own silhouette+50

Specializations

Abilities

  • Smoke grenades · Active protection system · Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).