All units
- Vehicles
- Russia
- Fire support vehicle
- DLC: Russian guard
Tigr Kornet
95Points
- Armor
- 1 / 100
- Firepower
- 59 / 100
- Range
- 90 / 100
- Speed
- 85 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2x4 Kornet ATGM + Up-Armored + Upgraded engine135Weapon: 2x4 Kornet ATGM · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 36% of deployments · 18,054 times
- 1x Kornet-M + Optics + Up-Armored + Upgraded engine115Weapon: 1x Kornet-M + Optics · Upgrade: Up-Armored · Upgrade: Upgraded enginepicked in 33% of deployments · 16,524 times
- 1x Kornet-M + Optics + Up-Armored + Stock engine105Weapon: 1x Kornet-M + Optics · Upgrade: Up-Armored · Upgrade: Stock enginepicked in 7% of deployments · 3,577 times
- 1x Kornet-M + Optics + Default + Stock engine95Weapon: 1x Kornet-M + Optics · Upgrade: Default · Upgrade: Stock enginepicked in 7% of deployments · 3,383 times
- 2x4 Kornet ATGM + Up-Armored + Stock engine125Weapon: 2x4 Kornet ATGM · Upgrade: Up-Armored · Upgrade: Stock enginepicked in 6% of deployments · 2,761 times
On the platform · 14 days
22,495 appearances- Win rate
- 50%
- Pick rate
- 7%
- avg D/R
- 0.13
- Average lifetime
- 03:54
- Survives to the end
- 20%
Lifetime is the median of 49,018 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront15/15
Sides15/15
10Health
Sides15/15
Rear15/15
Top10/10
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 15/15 | 15/15 | 15/15 | 10/10 | 10 |
|---|
| Up-Armored | 30/30 | 20/20 | 20/20 | 10/10 | 12 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 110 km/h
- Off road
- 55 km/h
- Reverse
- 25 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
With option: Upgraded engine
- On road
- 140 km/h
- Off road
- 70 km/h
- Reverse
- 35 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 5.4 × 2.4 × 2.5 m
- Weight
- 6 t
- Repurchase time
- -120 s
Armament
Turret 1With option: 1x Kornet-M + Optics · 360° traverse · 90 °/s
Kornet-MAnti-tank missile
9M133M-2×8HEAT- Damage
- 13
- Penetration
- 1,200
- Range vs ground
- 900 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133FM-2×4HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 900 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 2With option: 2x4 Kornet ATGM · arc -45…45° · 90 °/s
KornetAnti-tank missile
9M133×6HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133F×2HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Turret 3With option: 2x4 Kornet ATGM · arc -45…45° · 90 °/s
KornetAnti-tank missile
9M133×6HEAT- Damage
- 12
- Penetration
- 1,000
- Range vs ground
- 800 m
- Suppression
- 300
- Speed
- 200 m/s
- Supply per shot
- 150
9M133F×2HEAT- Damage
- 15
- Penetration
- 80
- Range vs ground
- 800 m
- Suppression
- 300
- Blast radius
- 22 m
- Speed
- 200 m/s
- Supply per shot
- 150
Modifications
Weapon package
1x Kornet-M + OpticsdefaultArmament: Kornet-M · No weapon on this mount · Optics 700 m · Own silhouetteno extra cost
2x4 Kornet ATGMArmament: Kornet · Armament: Kornet · Optics 600 m+20
Armor package
DefaultdefaultFront armor 15 / 15no extra cost
Up-ArmoredFront armor 30 / 30 · Ability: Smoke grenades+10
Engine package
Stock enginedefaultSpeed 110 km/hno extra cost
Upgraded engineSpeed 140 km/h+10
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).