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Unit armory

All units
BRM-1K — in-game image
  • Recon
  • Russia
  • Fire support vehicle

BRM-1K

60Points

Armor
7 / 100
Firepower
17 / 100
Range
14 / 100
Speed
12 / 100
Stealth
42 / 100
Survivability
35 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Up-Armored + BRM-1K obr.2180Upgrade: Up-Armored · Weapon: BRM-1K obr.21picked in 56% of deployments · 8,340 times
  • Default + PRP-4A turret60Upgrade: Default · Weapon: PRP-4A turretpicked in 19% of deployments · 2,796 times
  • Up-Armored + PRP-4A turret70Upgrade: Up-Armored · Weapon: PRP-4A turretpicked in 10% of deployments · 1,534 times
  • Default + BRM-1K60Upgrade: Default · Weapon: BRM-1Kpicked in 10% of deployments · 1,461 times
  • Default + BRM-1K obr.2170Upgrade: Default · Weapon: BRM-1K obr.21picked in 3% of deployments · 476 times

On the platform · 14 days

7,110 appearances
Win rate
46%
Pick rate
2%
avg D/R
0.03
Average lifetime
05:02
Survives to the end
27%

Lifetime is the median of 14,845 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default808040403030303014
Up-Armored1001806015040150303016

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious

With option: Up-Armored

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
1.2 km
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
2
Dimensions
6.7 × 3 × 2.2 m
Weight
15 t
Repurchase time
-120 s

Armament

Turret 1With option: BRM-1K · 360° traverse · 75 °/s

2A28 GromMain gun
  • magazine 1
  • reload 7–8 s
  • aim 1.5–2.5 s
  • Fires on the move
  • 73mm HEAT×13HEAT
    Damage
    7
    Penetration
    400
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • 73mm HE×27HEAT
    Damage
    7.5
    Penetration
    75
    Range vs ground
    500 m
    Suppression
    73
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: PRP-4A turret · 360° traverse · 75 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: BRM-1K obr.21 · 360° traverse · 75 °/s

2А72 30mmAutocannon/Chain gun
  • magazine 50
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×30Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×70HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Weapon package

  • BRM-1KdefaultArmament: 2A28 Grom, PKT · Optics 1,000 m · Ability: Smoke grenades · Stealth 1 · Own silhouetteno extra cost
  • BRM-1K obr.21Armament: 2А72 30mm, PKT · Optics 1,000 m · Ability: Smoke grenades · Stealth 1 · Name suffix: obr.21 · Own silhouette+10
  • PRP-4A turretArmament: PKT · Optics 1,200 m · Ability: Smoke grenades · Ability: Laser designation · Stealth 0.67 · Name: PRP-4A Argusno extra cost

Armor package

  • DefaultdefaultFront armor 80 / 80 · Speed 65 km/hno extra cost
  • Up-ArmoredFront armor 100 / 180 · Speed 65 km/h+10

Specializations

Abilities

  • Smoke grenadesalways available
  • Laser designationalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).