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Unit armory

All units
VDV Spetsnaz — in-game image
  • Recon
  • Russia
  • Recon team

VDV Spetsnaz

70Points

Armor
—
Firepower
22 / 100
Range
7 / 100
Speed
3 / 100
Stealth
83 / 100
Survivability
63 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Recon category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Bur thermobaric launcher70Upgrade: Bur thermobaric launcherpicked in 100% of deployments · 126,373 times

On the platform · 14 days

39,191 appearances
Win rate
52%
Pick rate
11%
avg D/R
0.75
Average lifetime
06:19
Survives to the end
30%

Lifetime is the median of 125,823 deployments; refunded units are not counted.

The figures above are for VDV Spetsnaz only. With all variants: 61,505 appearances, 52% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.4
Suppression threshold
1,000
Dimensions
2.5 × 2.5 × 2 m
Weight
1 kg

Armament

Squad5 soldiers

BurRocket launcher
  • magazine 1
  • reload 6–8 s
  • aim 1–2 s
  • Fires on the move
  • 62mm Thermobaric×3HEAT
    Damage
    6
    Penetration
    30
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    31
    Blast radius
    6 m
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
Kord 6P68Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 7.62x39mm×100Kinetic
    Damage
    4
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
VSSMarksman rifle
  • magazine 10
  • reload 4 s
  • aim 2–3 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 9x39mm×50Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    32
    Speed
    600 m/s
    Supply per shot
    0.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPK-16 PBSLight machine gun
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.45x39mm×150Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    40
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • Bur thermobaric launcherdefaultAnother version: VDV Spetsnazno extra cost
  • RPG-16 launcherAnother version: VDV Spetsnaz 2 · Own silhouetteno extra cost

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).