All units
65Points
- Armor
- —
- Firepower
- 33 / 100
- Range
- 9 / 100
- Speed
- 3 / 100
- Stealth
- 83 / 100
- Survivability
- 88 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Recon category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Recon category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Recon category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Recon category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- No extra options65picked in 100% of deployments · 62,736 times
On the platform · 14 days
20,294 appearances- Win rate
- 50%
- Pick rate
- 6%
- avg D/R
- 0.08
- Average lifetime
- 06:58
- Survives to the end
- 33%
Lifetime is the median of 62,593 deployments; refunded units are not counted.
Mobility and detection
- On road
- 18 km/h
- Off road
- 18 km/h
- On water
- 9 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.4
- Suppression threshold
- 1,000
- Dimensions
- 3.5 × 3.5 × 2 m
- Weight
- 1 kg
- Repurchase time
- -240 s
Armament
Squad7 soldiers
RPG-26Rocket launcher
73mm HEAT×1HEAT- Damage
- 7.5
- Penetration
- 450
- Range vs ground
- 200 m
- Range vs air
- 75 m
- Suppression
- 292
- Speed
- 350 m/s
- Supply per shot
- 25
AKM PBSAssault rifle
7.62x39mm×80Kinetic- Damage
- 2.1
- Penetration
- 15 → 7
- Range vs ground
- 200 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
GP-25Grenade launcher
40×102mm×24HEAT- Damage
- 2
- Penetration
- 20
- Range vs ground
- 200 m
- Suppression
- 20
- Blast radius
- 6 m
- Speed
- 250 m/s
- Supply per shot
- 0.5
PKMMedium machine gun
7.62x54mm×100Kinetic- Damage
- 1.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 45
- Speed
- 600 m/s
- Supply per shot
- 0.1
SVDMarksman rifle
7.62x54mm×30Kinetic- Damage
- 2.7
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 32
- Speed
- 600 m/s
- Supply per shot
- 0.2
RShG-2Rocket launcher
73mm Thermobaric×1HEAT- Damage
- 7.5
- Penetration
- 40
- Range vs ground
- 200 m
- Range vs air
- 75 m
- Suppression
- 36
- Blast radius
- 7 m
- Speed
- 350 m/s
- Supply per shot
- 25
Abilities
- Smoke grenades · Sprintalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).