All units
- Helicopters
- Russia
- Transport helicopter
Ka-29
80Points
- Armor
- —
- Firepower
- 15 / 100
- Range
- 57 / 100
- Speed
- 47 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2A42 autocannon + 40x S-8 rockets + 8x Ataka ATGM170Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 8x Ataka ATGMpicked in 25% of deployments · 7,803 times
- 2A42 autocannon + 40x S-8 rockets + 8x Kokon AT missiles150Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 8x Kokon AT missilespicked in 17% of deployments · 5,220 times
- Empty + 40x S-8 rockets + Empty110Weapon: Empty · Weapon: 40x S-8 rockets · Weapon: Emptypicked in 12% of deployments · 3,651 times
- 2A42 autocannon + 40x S-8 rockets + 40x S-8 rockets150Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 40x S-8 rocketspicked in 10% of deployments · 3,113 times
- 2A42 autocannon + 40x S-8 rockets + Empty120Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: Emptypicked in 9% of deployments · 2,720 times
On the platform · 14 days
11,753 appearances- Win rate
- 48%
- Pick rate
- 3%
- avg D/R
- 0.61
- Average lifetime
- 01:36
- Survives to the end
- 11%
Lifetime is the median of 24,055 deployments; refunded units are not counted.
Mobility and detection
- On road
- 235 km/h
- Off road
- 235 km/h
- Turn rate
- 60 °/s
- Acceleration
- 16
- Lift capacity
- 3,000 kg
Detection and survivability
- Optics: ground
- 875 m
- Optics: low altitude
- 1.1 km
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 16
- Dimensions
- 9.5 × 2.9 × 4.2 m
- Weight
- 11 t
- Refund time
- +120 s
- Repurchase time
- -150 s
Armament
Turret 1always fitted · arc -40…40° · 90 °/s
GShGMinigun
7.62x54mm×400Kinetic- Damage
- 0.9
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 3With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 4With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s
GSh-23LGun pod
23x115mm×25Kinetic- Damage
- 1.8
- Penetration
- 40 → 20
- Range vs ground
- 450 m
- Range vs air
- 450 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Turret 5With option: 8x Kokon AT missiles, 8x Kokon AT missiles · arc 0…0°
KokonAnti-tank missile
9M114M×4HEAT- Damage
- 10
- Penetration
- 750
- Range vs ground
- 800 m
- Suppression
- 260
- Speed
- 280 m/s
- Supply per shot
- 100
Turret 6With option: 8x Ataka ATGM, 8x Ataka ATGM · arc 0…0°
AtakaAnti-tank missile
9M120M×4HEAT- Damage
- 11
- Penetration
- 950
- Range vs ground
- 900 m
- Suppression
- 260
- Speed
- 330 m/s
- Supply per shot
- 150
Turret 7With option: 2A42 autocannon · arc -10…10° · 999 °/s
2А42-30mmAutocannon/Chain gun
30x165mm AP×40Kinetic- Damage
- 1.5
- Penetration
- 100 → 50
- Range vs ground
- 500 m
- Suppression
- 30
- Speed
- 640 m/s
- Supply per shot
- 1.2
30x165mm HE×85HEAT- Damage
- 3
- Penetration
- 30
- Range vs ground
- 500 m
- Range vs air
- 500 m
- Suppression
- 30
- Blast radius
- 2 m
- Speed
- 640 m/s
- Supply per shot
- 1.2
Modifications
Fuselage
EmptydefaultNo weapon on this mountno extra cost
2A42 autocannonArmament: 2А42-30mm+10
Inner pylons
2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L+25
40x S-8 rocketsdefaultArmament: S-8 · Armament: S-8+30
Outer pylons
EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
40x S-8 rocketsArmament: S-8 · Armament: S-8+30
8x Kokon AT missilesArmament: Kokon · Armament: Kokon+30
8x Ataka ATGMArmament: Ataka · Armament: Ataka+50
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).