Skip to content

Unit armory

All units
Ka-29 — in-game image
  • Helicopters
  • Russia
  • Transport helicopter

Ka-29

80Points

Armor
—
Firepower
15 / 100
Range
57 / 100
Speed
47 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 2A42 autocannon + 40x S-8 rockets + 8x Ataka ATGM170Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 8x Ataka ATGMpicked in 25% of deployments · 7,803 times
  • 2A42 autocannon + 40x S-8 rockets + 8x Kokon AT missiles150Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 8x Kokon AT missilespicked in 17% of deployments · 5,220 times
  • Empty + 40x S-8 rockets + Empty110Weapon: Empty · Weapon: 40x S-8 rockets · Weapon: Emptypicked in 12% of deployments · 3,651 times
  • 2A42 autocannon + 40x S-8 rockets + 40x S-8 rockets150Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: 40x S-8 rocketspicked in 10% of deployments · 3,113 times
  • 2A42 autocannon + 40x S-8 rockets + Empty120Weapon: 2A42 autocannon · Weapon: 40x S-8 rockets · Weapon: Emptypicked in 9% of deployments · 2,720 times

On the platform · 14 days

11,753 appearances
Win rate
48%
Pick rate
3%
avg D/R
0.61
Average lifetime
01:36
Survives to the end
11%

Lifetime is the median of 24,055 deployments; refunded units are not counted.

Mobility and detection

On road
235 km/h
Off road
235 km/h
Turn rate
60 °/s
Acceleration
16
Lift capacity
3,000 kg

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
16
Dimensions
9.5 × 2.9 × 4.2 m
Weight
11 t
Refund time
+120 s
Repurchase time
-150 s

Armament

Turret 1always fitted · arc -40…40° · 90 °/s

GShGMinigun
  • magazine 200
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.9
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 3With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s

GSh-23LGun pod
  • magazine 25
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×25Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: 8x Kokon AT missiles, 8x Kokon AT missiles · arc 0…0°

KokonAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • Fires on the move
  • 9M114M×4HEAT
    Damage
    10
    Penetration
    750
    Range vs ground
    800 m
    Suppression
    260
    Speed
    280 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 6With option: 8x Ataka ATGM, 8x Ataka ATGM · arc 0…0°

AtakaAnti-tank missile
  • magazine 4
  • aim 1–2 s
  • Fires on the move
  • 9M120M×4HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 7With option: 2A42 autocannon · arc -10…10° · 999 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×40Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×85HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Fuselage

  • EmptydefaultNo weapon on this mountno extra cost
  • 2A42 autocannonArmament: 2А42-30mm+10

Inner pylons

  • 2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L+25
  • 40x S-8 rocketsdefaultArmament: S-8 · Armament: S-8+30

Outer pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mountno extra cost
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 8x Kokon AT missilesArmament: Kokon · Armament: Kokon+30
  • 8x Ataka ATGMArmament: Ataka · Armament: Ataka+50

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).