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Unit armory

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Ka-50 Akula — in-game image
  • Helicopters
  • Russia
  • Attack helicopter
  • DLC: Russian guard

Ka-50 Akula

65Points

Armor
—
Firepower
37 / 100
Range
95 / 100
Speed
54 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Optronic system + Vitebsk ECM system + 2x R-73 short range AA + 2x R-73 short range AA205Upgrade: Optronic system · Upgrade: Vitebsk ECM system · Weapon: 2x R-73 short range AA · Weapon: 2x R-73 short range AApicked in 24% of deployments · 56,298 times
  • Default + Vitebsk ECM system + 2x R-73 short range AA + 2x R-73 short range AA195Upgrade: Default · Upgrade: Vitebsk ECM system · Weapon: 2x R-73 short range AA · Weapon: 2x R-73 short range AApicked in 11% of deployments · 26,444 times
  • 12x Vikhr ATGM + Optronic system + Vitebsk ECM system + 2x R-73 short range AA255Weapon: 12x Vikhr ATGM · Upgrade: Optronic system · Upgrade: Vitebsk ECM system · Weapon: 2x R-73 short range AApicked in 10% of deployments · 23,959 times
  • 40x S-8 rockets + 12x Vikhr ATGM + Optronic system + Vitebsk ECM system235Weapon: 40x S-8 rockets · Weapon: 12x Vikhr ATGM · Upgrade: Optronic system · Upgrade: Vitebsk ECM systempicked in 7% of deployments · 17,117 times
  • 12x Vikhr ATGM + Optronic system + Vitebsk ECM system + 2x Kh-25M air-to-ground265Weapon: 12x Vikhr ATGM · Upgrade: Optronic system · Upgrade: Vitebsk ECM system · Weapon: 2x Kh-25M air-to-groundpicked in 7% of deployments · 17,047 times

On the platform · 14 days

116,019 appearances
Win rate
52%
Pick rate
34%
avg D/R
3.22
Average lifetime
03:07
Survives to the end
26%

Lifetime is the median of 206,293 deployments; refunded units are not counted.

Mobility and detection

On road
270 km/h
Off road
270 km/h
Turn rate
60 °/s
Acceleration
16

Detection and survivability

Optics: ground
875 m
Optics: low altitude
1.1 km
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Dimensions
12 × 3 × 3 m
Weight
9.8 t
Refund time
+240 s
Repurchase time
-60 s

Armament

Turret 1always fitted · arc -2…10° · 60 °/s

2А42-30mmAutocannon/Chain gun
  • magazine 34
  • aim 1–2 s
  • burst 4–8
  • Fires on the move
  • 30x165mm AP×35Kinetic
    Damage
    1.5
    Penetration
    100 → 50
    Range vs ground
    500 m
    Suppression
    30
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • vehicles
    • ships
  • 30x165mm HE×80HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    500 m
    Suppression
    30
    Blast radius
    2 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · arc 0…0°

Igla-SAir-to-Air missile
  • magazine 2
  • reload 20–30 s
  • aim 1–2 s
  • Fires on the move
  • Igla-S×2HEAT
    Damage
    7
    Penetration
    70
    Range vs air
    1 km
    Suppression
    210
    Blast radius
    15 m
    Speed
    500 m/s
    Supply per shot
    50
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 4With option: 12x Vikhr ATGM, 12x Vikhr ATGM · arc 0…0°

VikhrAnti-tank missile
  • magazine 6
  • aim 1–2 s
  • Fires on the move
  • Vikhr×6HEAT
    Damage
    11
    Penetration
    950
    Range vs ground
    900 m
    Suppression
    260
    Speed
    330 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships

Turret 5With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    650 m
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • reload 1–3 s
  • aim 1–2 s
  • burst 1–5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    650 m
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 8With option: 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground, 2x Kh-25M air-to-ground · arc 0…0°

Kh-25MAir-to-Ground missile
  • magazine 1
  • aim 1–2 s
  • Fires on the move
  • Kh-25M×1HEAT
    Damage
    20
    Penetration
    800
    Range vs ground
    900 m
    Suppression
    550
    Blast radius
    10 m
    Speed
    300 m/s
    Supply per shot
    300
    • Missile
    • Semi-Active
    • Laser guided
    • ground targets
    • vehicles
    • ships

Turret 9With option: 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA, 2x R-73 short range AA · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • aim 1–2 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1.1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    150
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 10With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods · arc -10…10° · 999 °/s

GSh-23LGun pod
  • magazine 25
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×25Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Inner pylons

  • 40x S-8 rocketsdefaultArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+30
  • 2x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M+60
  • 2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L+25
  • 2x R-73 short range AAArmament: R-73 · Armament: R-73+50

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mountno extra cost
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+30
  • 2x Kh-25M air-to-groundArmament: Kh-25M · Armament: Kh-25M+60
  • 12x Vikhr ATGMdefaultArmament: Vikhr · Armament: Vikhr+100
  • 2x R-73 short range AAArmament: R-73 · Armament: R-73+50

Sensors

  • DefaultdefaultOptics 875 mno extra cost
  • Optronic systemOptics 1,000 m · Name: Ka-50Sh Akula+10

Protection system

  • NonedefaultAbility: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.no extra cost
  • Vitebsk ECM systemAbility: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).