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Unit armory

All units
Shchuka — in-game image
  • Vehicles
  • Russia
  • APC / armored car
  • DLC: Russian guard

Shchuka

40Points

Armor
3 / 100
Firepower
24 / 100
Range
40 / 100
Speed
73 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty40Weapon: Emptypicked in 64% of deployments · 109,807 times
  • ZU-23-2M55Weapon: ZU-23-2Mpicked in 21% of deployments · 36,725 times
  • KPVT Heavy machine gun45Weapon: KPVT Heavy machine gunpicked in 15% of deployments · 24,998 times

On the platform · 14 days

54,914 appearances
Win rate
53%
Pick rate
16%
avg D/R
0.04
Average lifetime
04:10
Survives to the end
22%

Lifetime is the median of 134,310 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
95 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
7.5 × 2.5 × 2.9 m
Weight
13 t
Repurchase time
-120 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

KPVTHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 14.5x114mm×100Kinetic
    Damage
    1.3
    Penetration
    60 → 30
    Range vs ground
    400 m
    Suppression
    30
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2With option: KPVT Heavy machine gun · 360° traverse · 90 °/s

KPVTHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 14.5x114mm×100Kinetic
    Damage
    1.3
    Penetration
    60 → 30
    Range vs ground
    400 m
    Suppression
    30
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×400Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: ZU-23-2M · 360° traverse · 90 °/s

ZU-23-2MAnti-aircraft gun
  • magazine 25
  • reload 4 s
  • aim 1–2 s
  • burst 2–3
  • Fires on the move
  • 23x152mm×100HEAT
    Damage
    2.3
    Penetration
    25
    Range vs ground
    500 m
    Range vs air
    650 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    650 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Modifications

Weapon package

  • EmptydefaultNo weapon on this mount · Optics 600 m · Ability: Resupplyno extra cost
  • KPVT Heavy machine gunArmament: KPVT, PKT · Optics 700 m · Ability: Resupply · Own silhouette+5
  • ZU-23-2MArmament: ZU-23-2M · Ability: Resupply · Own silhouette+15

Specializations

Carries

Russian GuardReservistyBARSKord

Abilities

  • Smoke grenadesalways available
  • Resupplyalways available
  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).