All units
- Vehicles
- Russia
- APC / armored car
- DLC: Russian guard
Shchuka
40Points
- Armor
- 3 / 100
- Firepower
- 24 / 100
- Range
- 40 / 100
- Speed
- 73 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Empty40Weapon: Emptypicked in 64% of deployments · 109,807 times
- ZU-23-2M55Weapon: ZU-23-2Mpicked in 21% of deployments · 36,725 times
- KPVT Heavy machine gun45Weapon: KPVT Heavy machine gunpicked in 15% of deployments · 24,998 times
On the platform · 14 days
54,914 appearances- Win rate
- 53%
- Pick rate
- 16%
- avg D/R
- 0.04
- Average lifetime
- 04:10
- Survives to the end
- 22%
Lifetime is the median of 134,310 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 95 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 8
- Dimensions
- 7.5 × 2.5 × 2.9 m
- Weight
- 13 t
- Repurchase time
- -120 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
KPVTHeavy machine gun
14.5x114mm×100Kinetic- Damage
- 1.3
- Penetration
- 60 → 30
- Range vs ground
- 400 m
- Suppression
- 30
- Speed
- 600 m/s
- Supply per shot
- 0.1
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2With option: KPVT Heavy machine gun · 360° traverse · 90 °/s
KPVTHeavy machine gun
14.5x114mm×100Kinetic- Damage
- 1.3
- Penetration
- 60 → 30
- Range vs ground
- 400 m
- Suppression
- 30
- Speed
- 600 m/s
- Supply per shot
- 0.1
PKTMachine gun
7.62x54mm×400Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3With option: ZU-23-2M · 360° traverse · 90 °/s
ZU-23-2MAnti-aircraft gun
23x152mm×100HEAT- Damage
- 2.3
- Penetration
- 25
- Range vs ground
- 500 m
- Range vs air
- 650 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 650 m/s
- Supply per shot
- 0.8
Modifications
Weapon package
EmptydefaultNo weapon on this mount · Optics 600 m · Ability: Resupplyno extra cost
KPVT Heavy machine gunArmament: KPVT, PKT · Optics 700 m · Ability: Resupply · Own silhouette+5
ZU-23-2MArmament: ZU-23-2M · Ability: Resupply · Own silhouette+15
Abilities
- Smoke grenadesalways available
- Resupplyalways available
- Resupplyalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).