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Unit armory

All units
BARS — in-game image
  • Infantry
  • Russia
  • Line infantry
  • DLC: Russian guard

BARS

75Points

Armor
—
Firepower
50 / 100
Range
73 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
57 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Fire support100Upgrade: Fire supportpicked in 100% of deployments · 284,821 times

On the platform · 14 days

99,944 appearances
Win rate
54%
Pick rate
29%
avg D/R
0.43
Average lifetime
09:46
Survives to the end
40%

Lifetime is the median of 283,718 deployments; refunded units are not counted.

The figures above are for BARS only. With all variants: 135,198 appearances, 53% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
4 × 4 × 2 m
Weight
1 kg
Repurchase time
-120 s

Armament

Squad8 soldiers

SPG-9MRocket launcher
  • magazine 1
  • reload 5–6 s
  • aim 2–3 s
  • OG-9V×6HEAT
    Damage
    7.5
    Penetration
    40
    Range vs ground
    500 m
    Suppression
    36
    Blast radius
    7 m
    Speed
    700 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
  • PG-9V×6HEAT
    Damage
    7
    Penetration
    300
    Range vs ground
    500 m
    Suppression
    292
    Speed
    700 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
KornetAnti-tank missile
  • magazine 1
  • reload 5–6 s
  • aim 1–2 s
  • 9M133×4HEAT
    Damage
    12
    Penetration
    1,000
    Range vs ground
    800 m
    Suppression
    300
    Speed
    200 m/s
    Supply per shot
    150
    • Missile
    • Semi-Active
    • vehicles
    • ships
AK-74MAssault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 5.45x39mm×80Kinetic
    Damage
    1.2
    Penetration
    15 → 7
    Range vs ground
    250 m
    Suppression
    12
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • StandarddefaultAnother version: BARS RPG · Own silhouetteno extra cost
  • Fire supportAnother version: BARS · Own silhouette+25
  • Igla-N anti-air missile + RPG-7Another version: BARS AA mix · Own silhouetteno extra cost

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).