All units
- Helicopters
- Russia
- Utility helicopter
Mi-8MTV-5 Zeleniy
70Points
- Armor
- —
- Firepower
- —
- Range
- —
- Speed
- 46 / 100
- Stealth
- 42 / 100
- Survivability
- 75 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Helicopters category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Empty70Weapon: Emptypicked in 78% of deployments · 65,570 times
- 80x S-8 rockets120Weapon: 80x S-8 rocketspicked in 9% of deployments · 7,939 times
- 40x S-8 rockets100Weapon: 40x S-8 rocketspicked in 6% of deployments · 4,631 times
- 40x S-8, 2x GSh-23L120Weapon: 40x S-8, 2x GSh-23Lpicked in 5% of deployments · 3,790 times
- 2x GSh-23L gun pods95Weapon: 2x GSh-23L gun podspicked in 3% of deployments · 2,623 times
On the platform · 14 days
30,664 appearances- Win rate
- 54%
- Pick rate
- 9%
- avg D/R
- 0.32
- Average lifetime
- 01:25
- Survives to the end
- 19%
Lifetime is the median of 26,257 deployments; refunded units are not counted.
Mobility and detection
- On road
- 230 km/h
- Off road
- 230 km/h
- Turn rate
- 50 °/s
- Acceleration
- 14
- Lift capacity
- 4,000 kg
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 0.8
- Suppression threshold
- 1,000
- Infantry seats
- 21
- Dimensions
- 11 × 2.6 × 3.4 m
- Weight
- 11 t
- Refund time
- +120 s
- Repurchase time
- -150 s
Armament
Turret 1With option: 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 40x S-8, 2x GSh-23L · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Turret 2With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods, 40x S-8, 2x GSh-23L, 40x S-8, 2x GSh-23L · arc -10…10° · 999 °/s
GSh-23LGun pod
23x115mm×25Kinetic- Damage
- 1.8
- Penetration
- 40 → 20
- Range vs ground
- 450 m
- Range vs air
- 450 m
- Suppression
- 23
- Blast radius
- 2 m
- Speed
- 805 m/s
- Supply per shot
- 0.8
Turret 3With option: 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 40x S-8, 2x GSh-23L · arc 0…0°
S-8Rocket pod
80mm S-8×20HEAT- Damage
- 4
- Penetration
- 80
- Range vs ground
- 600 m
- Suppression
- 160
- Blast radius
- 16 m
- Speed
- 450 m/s
- Supply per shot
- 15
Modifications
Pylons
EmptydefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Front armor 0 / 0no extra cost
2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L · No weapon on this mount · No weapon on this mount · Front armor 0 / 0+25
40x S-8 rocketsArmament: S-8 · Armament: S-8 · No weapon on this mount · No weapon on this mount · Front armor 0 / 0+30
80x S-8 rocketsArmament: S-8 · Armament: S-8 · Armament: S-8 · Armament: S-8 · Front armor 0 / 0+50
40x S-8, 2x GSh-23LArmament: GSh-23L · Armament: GSh-23L · Armament: S-8 · Armament: S-8 · Front armor 0 / 0+50
Abilities
- Decoy flares
Each decoy has chances to lure incoming missiles. · Electronic countermeasures
Reduces incoming missiles' accuracy.always available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).