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Unit armory

All units
Mi-8MTV-5 Zeleniy — in-game image
  • Helicopters
  • Russia
  • Utility helicopter

Mi-8MTV-5 Zeleniy

70Points

Armor
—
Firepower
—
Range
—
Speed
46 / 100
Stealth
42 / 100
Survivability
75 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Helicopters category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Helicopters category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Helicopters category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Helicopters category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Empty70Weapon: Emptypicked in 78% of deployments · 65,570 times
  • 80x S-8 rockets120Weapon: 80x S-8 rocketspicked in 9% of deployments · 7,939 times
  • 40x S-8 rockets100Weapon: 40x S-8 rocketspicked in 6% of deployments · 4,631 times
  • 40x S-8, 2x GSh-23L120Weapon: 40x S-8, 2x GSh-23Lpicked in 5% of deployments · 3,790 times
  • 2x GSh-23L gun pods95Weapon: 2x GSh-23L gun podspicked in 3% of deployments · 2,623 times

On the platform · 14 days

30,664 appearances
Win rate
54%
Pick rate
9%
avg D/R
0.32
Average lifetime
01:25
Survives to the end
19%

Lifetime is the median of 26,257 deployments; refunded units are not counted.

Mobility and detection

On road
230 km/h
Off road
230 km/h
Turn rate
50 °/s
Acceleration
14
Lift capacity
4,000 kg

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
0.8
Suppression threshold
1,000
Infantry seats
21
Dimensions
11 × 2.6 × 3.4 m
Weight
11 t
Refund time
+120 s
Repurchase time
-150 s

Armament

Turret 1With option: 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 40x S-8, 2x GSh-23L · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 2With option: 2x GSh-23L gun pods, 2x GSh-23L gun pods, 40x S-8, 2x GSh-23L, 40x S-8, 2x GSh-23L · arc -10…10° · 999 °/s

GSh-23LGun pod
  • magazine 25
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 23x115mm×25Kinetic
    Damage
    1.8
    Penetration
    40 → 20
    Range vs ground
    450 m
    Range vs air
    450 m
    Suppression
    23
    Blast radius
    2 m
    Speed
    805 m/s
    Supply per shot
    0.8
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3With option: 40x S-8 rockets, 80x S-8 rockets, 80x S-8 rockets, 40x S-8, 2x GSh-23L · arc 0…0°

S-8Rocket pod
  • magazine 20
  • reload 1–3 s
  • aim 1–2 s
  • burst 2–4
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    600 m
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Pylons

  • EmptydefaultNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Front armor 0 / 0no extra cost
  • 2x GSh-23L gun podsArmament: GSh-23L · Armament: GSh-23L · No weapon on this mount · No weapon on this mount · Front armor 0 / 0+25
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8 · No weapon on this mount · No weapon on this mount · Front armor 0 / 0+30
  • 80x S-8 rocketsArmament: S-8 · Armament: S-8 · Armament: S-8 · Armament: S-8 · Front armor 0 / 0+50
  • 40x S-8, 2x GSh-23LArmament: GSh-23L · Armament: GSh-23L · Armament: S-8 · Armament: S-8 · Front armor 0 / 0+50

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).