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Unit armory

All units
Pantsir S1 — in-game image
  • Support
  • Russia
  • Short-range air defense
  • DLC: Russian guard

Pantsir S1

170Points

Armor
1 / 100
Firepower
58 / 100
Range
24 / 100
Speed
78 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Pantsir-S1250Upgrade: Pantsir-S1picked in 100% of deployments · 173,109 times

On the platform · 14 days

88,018 appearances
Win rate
52%
Pick rate
26%
avg D/R
1.46
Average lifetime
07:42
Survives to the end
32%

Lifetime is the median of 171,123 deployments; refunded units are not counted.

The figures above are for Pantsir S1 only. With all variants: 113,954 appearances, 53% won.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
90 km/h
Off road
45 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
1.6 km
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
10 × 2.9 × 4 m
Weight
28 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 360 °/s

2x 2А38МAnti-aircraft gun
  • magazine 400
  • reload 4–6 s
  • aim 1–2 s
  • burst 7–10
  • Fires on the move
  • 30x165mm×133HEAT
    Damage
    3
    Penetration
    30
    Range vs ground
    500 m
    Range vs air
    750 m
    Suppression
    60
    Blast radius
    4 m
    Speed
    805 m/s
    Supply per shot
    1.2
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles
2x6 57E6ESurface-to-Air missile
  • magazine 12
  • aim 1–2 s
  • targets at once: 2
  • Fires on the move
  • 57Eh6E×12HEAT
    Damage
    15
    Penetration
    165
    Range vs air
    1.2 km
    Suppression
    180
    Blast radius
    18 m
    Speed
    700 m/s
    Supply per shot
    100
    • Missile
    • Semi-Active
    • helicopters
    • aircraft
    • projectiles
    • anti-radiation missiles
    • cruise missiles
    • ballistic missiles

Modifications

Unit's Variant

  • Tor-M2KMAnother version: Tor-M2KM · Name: Tor-M2KM · Own silhouetteno extra cost
  • Pantsir-S1defaultAnother version: Pantsir S1 · Name: 96K6 Pantsir-S1 · Own silhouette+80

Specializations

Abilities

  • Radaralways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).