All units
- Vehicles
- Russia
- APC / armored car
BTO
35Points
- Armor
- 2 / 100
- Firepower
- 27 / 100
- Range
- 40 / 100
- Speed
- 50 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Vehicles category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Up-Armored45Upgrade: Up-Armoredpicked in 51% of deployments · 11,369 times
- Default35Upgrade: Defaultpicked in 49% of deployments · 10,929 times
On the platform · 14 days
7,942 appearances- Win rate
- 52%
- Pick rate
- 2%
- avg D/R
- 0.56
- Average lifetime
- 04:37
- Survives to the end
- 19%
Lifetime is the median of 19,955 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront20/20
Sides15/15
14Health
Sides15/15
Rear15/15
Top15/15
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 20/20 | 15/15 | 15/15 | 15/15 | 14 |
|---|
| Up-Armored | 30/150 | 20/120 | 20/70 | 15/15 | 16 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
Default mobility
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
With option: Up-Armored
- On road
- 65 km/h
- Off road
- 50 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Infantry seats
- 8
- Dimensions
- 6.4 × 2.8 × 2 m
- Weight
- 11 t
- Repurchase time
- -180 s
Armament
Turret 1always fitted · 360° traverse · 75 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
RPO-ARocket launcher
Thermobaric rocket×12HEAT- Damage
- 9.5
- Penetration
- 50
- Range vs ground
- 400 m
- Suppression
- 186
- Blast radius
- 19 m
- Speed
- 350 m/s
- Supply per shot
- 30
Modifications
Armor package
DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).