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Unit armory

All units
BTO — in-game image
  • Vehicles
  • Russia
  • APC / armored car

BTO

35Points

Armor
2 / 100
Firepower
27 / 100
Range
40 / 100
Speed
50 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Vehicles category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Vehicles category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Vehicles category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Vehicles category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Up-Armored45Upgrade: Up-Armoredpicked in 51% of deployments · 11,369 times
  • Default35Upgrade: Defaultpicked in 49% of deployments · 10,929 times

On the platform · 14 days

7,942 appearances
Win rate
52%
Pick rate
2%
avg D/R
0.56
Average lifetime
04:37
Survives to the end
19%

Lifetime is the median of 19,955 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default202015151515151514
Up-Armored30150201202070151516

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

Default mobility

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10
  • Amphibious
  • Air-droppable

With option: Up-Armored

On road
65 km/h
Off road
50 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Infantry seats
8
Dimensions
6.4 × 2.8 × 2 m
Weight
11 t
Repurchase time
-180 s

Armament

Turret 1always fitted · 360° traverse · 75 °/s

PKTMachine gun
  • magazine 30
  • reload 5–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 7.62x54mm×200Kinetic
    Damage
    0.8
    Penetration
    20 → 10
    Range vs ground
    300 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPO-ARocket launcher
  • magazine 4
  • reload 8–12 s
  • aim 1–2 s
  • Fires on the move
  • Thermobaric rocket×12HEAT
    Damage
    9.5
    Penetration
    50
    Range vs ground
    400 m
    Suppression
    186
    Blast radius
    19 m
    Speed
    350 m/s
    Supply per shot
    30
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Modifications

Armor package

  • DefaultdefaultFront armor 20 / 20 · Speed 65 km/hno extra cost
  • Up-ArmoredFront armor 30 / 150 · Speed 65 km/h+10

Specializations

Carries

Mechanized infantryOgnemetchiki

Abilities

  • Resupplyalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).