Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
Survivability — hit points; 100 is the maximum in the Aircraft category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
4x R-73 short range AA + 2x R-27T infrared + 2x R-27ER semi-active + Empty210Weapon: 4x R-73 short range AA · Weapon: 2x R-27T infrared · Weapon: 2x R-27ER semi-active · Weapon: Emptypicked in 13% of deployments · 5,158 times
4x R-73 short range AA + 2x R-27T infrared + 2x R-27ER semi-active + 4x R-27ER semi-active250Weapon: 4x R-73 short range AA · Weapon: 2x R-27T infrared · Weapon: 2x R-27ER semi-active · Weapon: 4x R-27ER semi-activepicked in 9% of deployments · 3,848 times
ECM pod + 2x FAB-500 + 2x FAB-500 + 4x FAB-500330Weapon: ECM pod · Weapon: 2x FAB-500 · Weapon: 2x FAB-500 · Weapon: 4x FAB-500picked in 6% of deployments · 2,449 times
ECM pod + 4x S-25 rockets + 2x R-27ER semi-active + Empty255Weapon: ECM pod · Weapon: 4x S-25 rockets · Weapon: 2x R-27ER semi-active · Weapon: Emptypicked in 5% of deployments · 2,011 times
Empty + 12x OFAB-100 + 12x OFAB-100 + 24x OFAB-100270Weapon: Empty · Weapon: 12x OFAB-100 · Weapon: 12x OFAB-100 · Weapon: 24x OFAB-100picked in 5% of deployments · 1,925 times
On the platform · 14 days
15,078 appearances
Win rate
48%
Pick rate
4%
avg D/R
0.23
Average lifetime
00:26
Survives to the end
6%
Lifetime is the median of 28,553 deployments; refunded units are not counted.
Turret 2With option: 4x R-73 short range AA, 4x R-73 short range AA, 2x OFAB-100, 2x R-73, 2x OFAB-100, 2x R-73 · arc 0…0°
R-73Air-to-Air missile
magazine 1
reload 3 s
aim 1 s
Fires on the move
R-73×1HEAT
Damage
12
Penetration
55
Range vs air
1 km
Suppression
200
Blast radius
15 m
Speed
600 m/s
Supply per shot
250
Missile
Fire-and-Forget
helicopters
aircraft
Turret 3With option: 2x R-73 short range AA, 2x R-73 short range AA, 4x R-73 short range AA, 4x R-73 short range AA, 2x R-73 + ECM pods, 2x R-73 + ECM pods · arc 0…0°
ECM podNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy.+30
2x OFAB-100 + ECM podsArmament: OFAB-100 · Armament: OFAB-100 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy.+40
2x R-73 + ECM podsArmament: R-73 · Armament: R-73 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares
Each decoy has chances to lure incoming missiles., Electronic countermeasures
Reduces incoming missiles' accuracy.+65