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Unit armory

All units
Su-33 — in-game image
  • Aircraft
  • Russia
  • Fighter

Su-33

130Points

Armor
—
Firepower
17 / 100
Range
50 / 100
Speed
64 / 100
Stealth
33 / 100
Survivability
67 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Aircraft category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Aircraft category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Aircraft category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Aircraft category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • 4x R-73 short range AA + 2x R-27T infrared + 2x R-27ER semi-active + Empty210Weapon: 4x R-73 short range AA · Weapon: 2x R-27T infrared · Weapon: 2x R-27ER semi-active · Weapon: Emptypicked in 13% of deployments · 5,158 times
  • 4x R-73 short range AA + 2x R-27T infrared + 2x R-27ER semi-active + 4x R-27ER semi-active250Weapon: 4x R-73 short range AA · Weapon: 2x R-27T infrared · Weapon: 2x R-27ER semi-active · Weapon: 4x R-27ER semi-activepicked in 9% of deployments · 3,848 times
  • ECM pod + 2x FAB-500 + 2x FAB-500 + 4x FAB-500330Weapon: ECM pod · Weapon: 2x FAB-500 · Weapon: 2x FAB-500 · Weapon: 4x FAB-500picked in 6% of deployments · 2,449 times
  • ECM pod + 4x S-25 rockets + 2x R-27ER semi-active + Empty255Weapon: ECM pod · Weapon: 4x S-25 rockets · Weapon: 2x R-27ER semi-active · Weapon: Emptypicked in 5% of deployments · 2,011 times
  • Empty + 12x OFAB-100 + 12x OFAB-100 + 24x OFAB-100270Weapon: Empty · Weapon: 12x OFAB-100 · Weapon: 12x OFAB-100 · Weapon: 24x OFAB-100picked in 5% of deployments · 1,925 times

On the platform · 14 days

15,078 appearances
Win rate
48%
Pick rate
4%
avg D/R
0.23
Average lifetime
00:26
Survives to the end
6%

Lifetime is the median of 28,553 deployments; refunded units are not counted.

Mobility and detection

Speed
810 km/h
Turn rate
90 °/s
Time on station
360 s
On afterburner
120 s
  • Afterburner

Flight

Minimum speed
576 km/h
Corner speed
720 km/h
Maximum speed
810 km/h
On afterburner
1,134 km/h
Max roll
90°

Detection and survivability

Optics: low altitude
2 km
Optics: high altitude
6 km
Stealth
1
Suppression threshold
1,000
Dimensions
22 × 4 × 3.5 m
Weight
20 t

Armament

Turret 1always fitted · arc -10…10° · 999 °/s

GSh-30-1Plane gun
  • magazine 15
  • aim 0.5 s
  • burst 15
  • Fires on the move
  • 30x165mm×15HEAT
    Damage
    2.3
    Penetration
    40 → 20
    Range vs ground
    1 km
    Range vs air
    700 m
    Suppression
    30
    Blast radius
    17 m
    Speed
    640 m/s
    Supply per shot
    1.2
    • Direct shot
    • Top attack
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • aircraft
    • ships

Turret 2With option: 4x R-73 short range AA, 4x R-73 short range AA, 2x OFAB-100, 2x R-73, 2x OFAB-100, 2x R-73 · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 3With option: 2x R-73 short range AA, 2x R-73 short range AA, 4x R-73 short range AA, 4x R-73 short range AA, 2x R-73 + ECM pods, 2x R-73 + ECM pods · arc 0…0°

R-73Air-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-73×1HEAT
    Damage
    12
    Penetration
    55
    Range vs air
    1 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    250
    • Missile
    • Fire-and-Forget
    • helicopters
    • aircraft

Turret 4With option: 2x R-27ER semi-active, 2x R-27ER semi-active, 2x R-27ER semi-active, 2x R-27ER semi-active, 2x R-27ER semi-active, 2x R-27ER semi-active, 4x R-27ER semi-active, 4x R-27ER semi-active, 4x R-27ER semi-active, 4x R-27ER semi-active · arc 0…0°

R-27ERAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-27ER×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    2.5 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    800 m/s
    Supply per shot
    250
    • Missile
    • Semi-Active
    • aircraft

Turret 5With option: 2x S-25 rockets, 2x S-25 rockets · arc 0…0°

S-25Rocket pod
  • magazine 1
  • aim 1 s
  • Fires on the move
  • 340mm S-25×1HEAT
    Damage
    17
    Penetration
    340
    Range vs ground
    1.3 km
    Suppression
    668
    Blast radius
    49 m
    Speed
    450 m/s
    Supply per shot
    125
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 6With option: 4x S-25 rockets, 4x S-25 rockets · arc 0…0°

S-25Rocket pod
  • magazine 2
  • aim 1 s
  • Fires on the move
  • 340mm S-25×2HEAT
    Damage
    17
    Penetration
    340
    Range vs ground
    1.3 km
    Suppression
    668
    Blast radius
    49 m
    Speed
    450 m/s
    Supply per shot
    125
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 7With option: 2x R-27T infrared, 2x R-27T infrared · arc 0…0°

R-27TAir-to-Air missile
  • magazine 1
  • reload 3 s
  • aim 1 s
  • Fires on the move
  • R-27T×1HEAT
    Damage
    19
    Penetration
    95
    Range vs air
    1.3 km
    Suppression
    200
    Blast radius
    15 m
    Speed
    600 m/s
    Supply per shot
    200
    • Missile
    • Fire-and-Forget
    • aircraft

Turret 8With option: 40x S-8 rockets, 40x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 20
  • aim 0.2 s
  • burst 20
  • Fires on the move
  • 80mm S-8×20HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    1.3 km
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 9With option: 10x S-13 rockets, 10x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 5
  • aim 0.2 s
  • burst 5
  • Fires on the move
  • 130mm S-13×5HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 10With option: 80x S-8 rockets, 80x S-8 rockets · arc 0…0°

S-8Rocket pod
  • magazine 40
  • aim 0.2 s
  • burst 40
  • Fires on the move
  • 80mm S-8×40HEAT
    Damage
    4
    Penetration
    80
    Range vs ground
    1.3 km
    Suppression
    160
    Blast radius
    16 m
    Speed
    450 m/s
    Supply per shot
    15
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 11With option: 20x S-13 rockets, 20x S-13 rockets · arc 0…0°

S-13Rocket pod
  • magazine 10
  • aim 0.2 s
  • burst 10
  • Fires on the move
  • 130mm S-13×10HEAT
    Damage
    6.5
    Penetration
    130
    Range vs ground
    1.3 km
    Suppression
    244
    Blast radius
    24 m
    Speed
    450 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships

Turret 12With option: 12x OFAB-100, 12x OFAB-100, 12x OFAB-100, 12x OFAB-100, 24x OFAB-100, 24x OFAB-100, 24x OFAB-100, 24x OFAB-100 · arc 0…0°

OFAB-100Free-fall bomb
  • magazine 6
  • reload 1 s
  • Fires on the move
  • OFAB-100 100kg×6HEAT
    Damage
    18
    Penetration
    35
    Range vs ground
    1 km
    Suppression
    200
    Blast radius
    35 m
    Supply per shot
    75
    • Bomb
    • ground targets

Turret 13With option: 4x FAB-250, 4x FAB-250, 4x FAB-250, 4x FAB-250, 8x FAB-250, 8x FAB-250, 8x FAB-250, 8x FAB-250 · arc 0…0°

FAB-250Free-fall bomb
  • magazine 2
  • reload 1 s
  • Fires on the move
  • FAB-250 250kg×2HEAT
    Damage
    28
    Penetration
    50
    Range vs ground
    1 km
    Suppression
    500
    Blast radius
    50 m
    Supply per shot
    225
    • Bomb
    • ground targets

Turret 14With option: 2x FAB-500, 2x FAB-500, 2x FAB-500, 2x FAB-500, 4x FAB-500, 4x FAB-500, 4x FAB-500, 4x FAB-500 · arc 0…0°

FAB-500Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • FAB-500×1HEAT
    Damage
    38
    Penetration
    70
    Range vs ground
    1 km
    Suppression
    668
    Blast radius
    65 m
    Supply per shot
    550
    • Bomb
    • ground targets

Turret 15With option: 2x OFAB-100, 2x OFAB-100, 2x OFAB-100, 2x R-73, 2x OFAB-100, 2x R-73, 2x OFAB-100 + ECM pods, 2x OFAB-100 + ECM pods · arc 0…0°

OFAB-100Free-fall bomb
  • magazine 1
  • reload 1 s
  • Fires on the move
  • OFAB-100 100kg×1HEAT
    Damage
    18
    Penetration
    35
    Range vs ground
    1 km
    Suppression
    200
    Blast radius
    35 m
    Supply per shot
    75
    • Bomb
    • ground targets

Modifications

Fuselage

  • EmptyNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mountno extra cost
  • 2x R-27ER semi-activeArmament: R-27ER · Armament: R-27ER · No weapon on this mount · No weapon on this mount+25
  • 4x R-27ER semi-activedefaultArmament: R-27ER · Armament: R-27ER · Armament: R-27ER · Armament: R-27ER+40
  • 24x OFAB-100Armament: OFAB-100 · Armament: OFAB-100 · Armament: OFAB-100 · Armament: OFAB-100+60
  • 8x FAB-250Armament: FAB-250 · Armament: FAB-250 · Armament: FAB-250 · Armament: FAB-250+55
  • 4x FAB-500Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500 · Armament: FAB-500+80

Inner pylons

  • 2x R-27ER semi-activeArmament: R-27ER · Armament: R-27ER+25
  • 40x S-8 rocketsArmament: S-8 · Armament: S-8+30
  • 10x S-13 rocketsArmament: S-13 · Armament: S-13+40
  • 2x S-25 rocketsdefaultArmament: S-25 · Armament: S-25+45
  • 12x OFAB-100Armament: OFAB-100 · Armament: OFAB-100+40
  • 4x FAB-250Armament: FAB-250 · Armament: FAB-250+40
  • 2x FAB-500Armament: FAB-500 · Armament: FAB-500+45

Middle pylons

  • 2x R-27T infraredArmament: R-27T · Armament: R-27T+15
  • 2x R-27ER semi-activeArmament: R-27ER · Armament: R-27ER+25
  • 80x S-8 rocketsArmament: S-8 · Armament: S-8+50
  • 20x S-13 rocketsArmament: S-13 · Armament: S-13+60
  • 4x S-25 rocketsdefaultArmament: S-25 · Armament: S-25+70
  • 12x OFAB-100Armament: OFAB-100 · Armament: OFAB-100+40
  • 4x FAB-250Armament: FAB-250 · Armament: FAB-250+40
  • 2x FAB-500Armament: FAB-500 · Armament: FAB-500+45

Outer pylons

  • EmptyNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mountno extra cost
  • 2x R-73 short range AAArmament: R-73 · Armament: R-73 · No weapon on this mount · No weapon on this mount+25
  • 4x R-73 short range AAdefaultArmament: R-73 · Armament: R-73 · Armament: R-73 · Armament: R-73+40
  • 2x OFAB-100Armament: OFAB-100 · Armament: OFAB-100 · No weapon on this mount · No weapon on this mount+10
  • 2x OFAB-100, 2x R-73Armament: OFAB-100 · Armament: OFAB-100 · Armament: R-73 · Armament: R-73+45
  • ECM podNo weapon on this mount · No weapon on this mount · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+30
  • 2x OFAB-100 + ECM podsArmament: OFAB-100 · Armament: OFAB-100 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+40
  • 2x R-73 + ECM podsArmament: R-73 · Armament: R-73 · No weapon on this mount · No weapon on this mount · Ability: Decoy flares Each decoy has chances to lure incoming missiles., Electronic countermeasures Reduces incoming missiles' accuracy.+65

Specializations

Abilities

  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available
  • Decoy flares Each decoy has chances to lure incoming missiles. · Electronic countermeasures Reduces incoming missiles' accuracy.always available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).