All units
140Points
- Armor
- 3 / 100
- Firepower
- 32 / 100
- Range
- 22 / 100
- Speed
- 52 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- 2S4 Tulpan140Upgrade: 2S4 Tulpanpicked in 100% of deployments · 32,217 times
On the platform · 14 days
13,296 appearances- Win rate
- 48%
- Pick rate
- 4%
- avg D/R
- 0.41
- Average lifetime
- 09:26
- Survives to the end
- 39%
Lifetime is the median of 31,174 deployments; refunded units are not counted.
The figures above are for 2S4 Tulpan only. With all variants: 17,074 appearances, 49% won.
Armor
Kinetic/HEATFront30/30
Sides20/20
14Health
Sides20/20
Rear20/20
Top15/15
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 60 km/h
- Off road
- 45 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.5 × 3.2 × 2.7 m
- Weight
- 27.5 t
- Refund time
- +500 s
Armament
Turret 1always fitted · arc -15…15° · 60 °/s
2B8 240mmMortar
240mm HE×16HEAT- Damage
- 18
- Penetration
- 120
- Range vs ground
- 1.1 km
- Suppression
- 480
- Blast radius
- 35 m
- Speed
- 300 m/s
- Supply per shot
- 50
240mm Smelchak-M×4HEAT- Damage
- 18
- Penetration
- 120
- Range vs ground
- 1.1 km
- Suppression
- 480
- Blast radius
- 35 m
- Speed
- 300 m/s
- Supply per shot
- 100
Turret 2always fitted · 360° traverse · 90 °/s
PKTMachine gun
7.62x54mm×200Kinetic- Damage
- 0.8
- Penetration
- 20 → 10
- Range vs ground
- 300 m
- Suppression
- 16
- Speed
- 600 m/s
- Supply per shot
- 0.1
Modifications
Unit's Variant
2S4 TulpandefaultAnother version: 2S4 Tulpan · Name: 2S4 Tulpan · Own silhouetteno extra cost
2S5 GiatsintAnother version: 2S5 Giatsint · Name: 2S5 Giatsint · Own silhouette+50
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).