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Unit armory

All units
SSO — in-game image
  • Infantry
  • Russia
  • Special forces

SSO

95Points

Armor
—
Firepower
69 / 100
Range
23 / 100
Speed
100 / 100
Stealth
58 / 100
Survivability
57 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Infantry category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Infantry category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Infantry category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Infantry category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Close-quarters95Upgrade: Close-quarterspicked in 100% of deployments · 76,791 times

On the platform · 14 days

28,549 appearances
Win rate
51%
Pick rate
8%
avg D/R
0.58
Average lifetime
06:50
Survives to the end
30%

Lifetime is the median of 76,460 deployments; refunded units are not counted.

The figures above are for SSO only. With all variants: 60,593 appearances, 51% won.

Mobility and detection

On road
18 km/h
Off road
18 km/h
On water
9 km/h
Turn rate
60 °/s
Acceleration
10
  • Air-droppable

Detection and survivability

Optics: ground
700 m
Optics: low altitude
900 m
Optics: high altitude
1 km
Stealth
0.57
Suppression threshold
1,000
Dimensions
4 × 4 × 2 m
Weight
1 kg

Armament

Squad8 soldiers

AK-15Assault rifle
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 7.62x39mm×100Kinetic
    Damage
    3.1
    Penetration
    15 → 7
    Range vs ground
    200 m
    Suppression
    16
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
RPK-16 PBSLight machine gun
  • magazine 30
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Suppressed
  • 5.45x39mm×150Kinetic
    Damage
    3.1
    Penetration
    17 → 7
    Range vs ground
    250 m
    Suppression
    40
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
BurRocket launcher
  • magazine 1
  • reload 6–8 s
  • aim 1–2 s
  • Fires on the move
  • 62mm Thermobaric×6HEAT
    Damage
    6
    Penetration
    30
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    31
    Blast radius
    6 m
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
FlashbangHand grenade
  • magazine 1
  • reload 6–7 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • Flashbang×1HEAT
    Damage
    0.5
    Range vs ground
    1 m
    Suppression
    1,000
    Speed
    355 m/s
    Supply per shot
    16
    • Direct shot
    • ground targets
    • infantry
GP-34Grenade launcher
  • magazine 1
  • reload 6–8 s
  • aim 2–3 s
  • Fires on the move
  • Underbarrel
  • 40×102mm×24HEAT
    Damage
    2
    Penetration
    20
    Range vs ground
    200 m
    Suppression
    20
    Blast radius
    6 m
    Speed
    250 m/s
    Supply per shot
    0.5
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • ships
RPO-MRocket launcher
  • magazine 4
  • reload 8–10 s
  • aim 1–2 s
  • Fires on the move
  • Thermobaric rocket×4HEAT
    Damage
    9.5
    Penetration
    50
    Range vs ground
    200 m
    Range vs air
    75 m
    Suppression
    46
    Blast radius
    22 m
    Speed
    350 m/s
    Supply per shot
    25
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships
KS-KShotgun
  • magazine 10
  • reload 4 s
  • aim 1 s
  • Close quarters
  • Fires on the move
  • 12ga SLUG×48Kinetic
    Damage
    4.8
    Penetration
    15 → 7
    Range vs ground
    100 m
    Suppression
    14
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Modifications

Squad loadout

  • Close-quartersdefaultAnother version: SSOno extra cost
  • Stand-offAnother version: SSO 2 · Own silhouetteno extra cost

Specializations

Abilities

  • Smoke grenades · Sprintalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).