All units
100Points
- Armor
- 1 / 100
- Firepower
- 14 / 100
- Range
- 37 / 100
- Speed
- 70 / 100
- Stealth
- 33 / 100
- Survivability
- 56 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- High Explosive warheads125Weapon: High Explosive warheadspicked in 54% of deployments · 35,402 times
- Incendiary rockets175Weapon: Incendiary rocketspicked in 30% of deployments · 19,594 times
- Cluster warheads175Weapon: Cluster warheadspicked in 11% of deployments · 6,987 times
- Smoke warheads100Weapon: Smoke warheadspicked in 5% of deployments · 3,119 times
On the platform · 14 days
34,408 appearances- Win rate
- 49%
- Pick rate
- 10%
- avg D/R
- 0.38
- Average lifetime
- 14:06
- Survives to the end
- 59%
Lifetime is the median of 53,794 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront10/10
Sides10/10
10Health
Sides10/10
Rear10/10
Top10/10
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 80 km/h
- Off road
- 40 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 80 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 500 m
- Optics: low altitude
- 700 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7 × 2.4 × 3 m
- Weight
- 14 t
- Refund time
- +500 s
- Repurchase time
- +360 s
Armament
Turret 1With option: High Explosive warheads · arc -120…120° · 60 °/s
GradMLRS
122mm HE×40HEAT- Damage
- 10
- Penetration
- 75
- Range vs ground
- 1.9 km
- Suppression
- 244
- Blast radius
- 45 m
- Speed
- 280 m/s
- Supply per shot
- 60
Turret 2With option: Cluster warheads · arc -120…120° · 60 °/s
GradMLRS
122mm Cluster×40HEAT- Damage
- 1.5
- Penetration
- 150
- Range vs ground
- 1.9 km
- Suppression
- 122
- Blast radius
- 45 m
- Speed
- 280 m/s
- Supply per shot
- 60
Turret 3With option: Incendiary rockets · arc -120…120° · 60 °/s
GradMLRS
122mm Incendiary×40HEAT- Damage
- 8
- Penetration
- 15
- Range vs ground
- 1.9 km
- Suppression
- 244
- Blast radius
- 25 m
- Speed
- 280 m/s
- Supply per shot
- 60
Turret 4With option: Smoke warheads · arc -120…120° · 60 °/s
GradMLRS
122mm SMOKE×40HEAT- Damage
- 1
- Penetration
- 1
- Range vs ground
- 1.9 km
- Speed
- 280 m/s
- Supply per shot
- 60
Modifications
Ammunition
Smoke warheadsArmament: Gradno extra cost
High Explosive warheadsdefaultArmament: Grad+25
Cluster warheadsArmament: Grad+75
Incendiary rocketsArmament: Grad+75
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).