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Unit armory

All units
9K51 Grad — in-game image
  • Support
  • Russia
  • MLRS

9K51 Grad

100Points

Armor
1 / 100
Firepower
14 / 100
Range
37 / 100
Speed
70 / 100
Stealth
33 / 100
Survivability
56 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • High Explosive warheads125Weapon: High Explosive warheadspicked in 54% of deployments · 35,402 times
  • Incendiary rockets175Weapon: Incendiary rocketspicked in 30% of deployments · 19,594 times
  • Cluster warheads175Weapon: Cluster warheadspicked in 11% of deployments · 6,987 times
  • Smoke warheads100Weapon: Smoke warheadspicked in 5% of deployments · 3,119 times

On the platform · 14 days

34,408 appearances
Win rate
49%
Pick rate
10%
avg D/R
0.38
Average lifetime
14:06
Survives to the end
59%

Lifetime is the median of 53,794 deployments; refunded units are not counted.

Armor

KineticHEAT

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
80 km/h
Off road
40 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
80 °/s
Acceleration
10

Detection and survivability

Optics: ground
500 m
Optics: low altitude
700 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7 × 2.4 × 3 m
Weight
14 t
Refund time
+500 s
Repurchase time
+360 s

Armament

Turret 1With option: High Explosive warheads · arc -120…120° · 60 °/s

GradMLRS
  • magazine 40
  • aim 20–24 s
  • 122mm HE×40HEAT
    Damage
    10
    Penetration
    75
    Range vs ground
    1.9 km
    Suppression
    244
    Blast radius
    45 m
    Speed
    280 m/s
    Supply per shot
    60
    • MLRS
    • ground targets

Turret 2With option: Cluster warheads · arc -120…120° · 60 °/s

GradMLRS
  • magazine 40
  • aim 20–24 s
  • 122mm Cluster×40HEAT
    Damage
    1.5
    Penetration
    150
    Range vs ground
    1.9 km
    Suppression
    122
    Blast radius
    45 m
    Speed
    280 m/s
    Supply per shot
    60
    • MLRS
    • Top attack
    • ground targets

Turret 3With option: Incendiary rockets · arc -120…120° · 60 °/s

GradMLRS
  • magazine 40
  • aim 20–24 s
  • 122mm Incendiary×40HEAT
    Damage
    8
    Penetration
    15
    Range vs ground
    1.9 km
    Suppression
    244
    Blast radius
    25 m
    Speed
    280 m/s
    Supply per shot
    60
    • MLRS
    • ground targets

Turret 4With option: Smoke warheads · arc -120…120° · 60 °/s

GradMLRS
  • magazine 40
  • aim 20–24 s
  • 122mm SMOKE×40HEAT
    Damage
    1
    Penetration
    1
    Range vs ground
    1.9 km
    Speed
    280 m/s
    Supply per shot
    60
    • MLRS
    • Smoke, radius 30 m
    • ground targets

Modifications

Ammunition

  • Smoke warheadsArmament: Gradno extra cost
  • High Explosive warheadsdefaultArmament: Grad+25
  • Cluster warheadsArmament: Grad+75
  • Incendiary rocketsArmament: Grad+75

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).