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Unit armory

All units
2S35 Koalitsiya-SV — in-game image
  • Support
  • Russia
  • Howitzer

2S35 Koalitsiya-SV

260Points

Armor
4 / 100
Firepower
43 / 100
Range
47 / 100
Speed
61 / 100
Stealth
33 / 100
Survivability
78 / 100
How the scales are calculated
  • Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
  • Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
  • Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
  • Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
  • Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
  • Survivability — hit points; 100 is the maximum in the Support category.

Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).

Loadouts

  • Extended range330Weapon: Extended rangepicked in 75% of deployments · 31,958 times
  • High Explosive rounds260Weapon: High Explosive roundspicked in 25% of deployments · 10,740 times

On the platform · 14 days

22,893 appearances
Win rate
51%
Pick rate
7%
avg D/R
0.38
Average lifetime
15:34
Survives to the end
62%

Lifetime is the median of 41,270 deployments; refunded units are not counted.

Armor

KineticHEAT
Armor variants
PackageFrontSidesRearTopHealth
Default404030303030303014
Extended range404030303030303014

Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.

Mobility and detection

On road
70 km/h
Off road
55 km/h
Reverse
20 km/h
On water
20 km/h
Turn rate
60 °/s
Acceleration
10

Detection and survivability

Optics: ground
600 m
Optics: low altitude
800 m
Optics: high altitude
1 km
Stealth
1
Suppression threshold
1,000
Dimensions
7.9 × 2.9 × 3.1 m
Weight
48 t
Refund time
+500 s

Armament

Turret 1always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 2always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 3always fitted · 360° traverse · 60 °/s

2A88 152mmHowitzer
  • magazine 1
  • reload 4–5 s
  • aim 16–20 s
  • Autoloader

Turret 4always fitted · 360° traverse · 90 °/s

Kord HMGHeavy machine gun
  • magazine 30
  • reload 6–8 s
  • aim 1 s
  • burst 4–8
  • Fires on the move
  • 12.7x108mm×200Kinetic
    Damage
    1
    Penetration
    40 → 20
    Range vs ground
    400 m
    Suppression
    26
    Speed
    600 m/s
    Supply per shot
    0.1
    • Direct shot
    • ground targets
    • infantry
    • vehicles
    • helicopters
    • ships

Turret 5With option: High Explosive rounds · 360° traverse · 60 °/s

2A88 152mmHowitzer
  • magazine 1
  • reload 4–5 s
  • aim 16–20 s
  • Autoloader
  • 152mm HE×70HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.4 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets

Turret 6With option: Extended range · 360° traverse · 60 °/s

2A88 152mmHowitzer
  • magazine 1
  • reload 4–5 s
  • aim 16–20 s
  • Autoloader
  • 152mm HE-RAP×50HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.5 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    50
    • Artillery
    • ground targets
  • 152mm Krasnopol-D×20HEAT
    Damage
    12
    Penetration
    75
    Range vs ground
    2.5 km
    Suppression
    304
    Blast radius
    45 m
    Speed
    405 m/s
    Supply per shot
    100
    • Artillery
    • Laser guided
    • ground targets

Modifications

Weapon package

  • High Explosive roundsdefaultArmament: 2A88 152mm · Front armor 40 / 40no extra cost
  • Extended rangeArmament: 2A88 152mm · Front armor 40 / 40+70

Specializations

Abilities

  • Smoke grenadesalways available

Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).