All units
260Points
- Armor
- 4 / 100
- Firepower
- 43 / 100
- Range
- 47 / 100
- Speed
- 61 / 100
- Stealth
- 33 / 100
- Survivability
- 78 / 100
How the scales are calculated
- Armor — average frontal armor, kinetic and HEAT; 100 is the best value among all units in the game.
- Firepower — salvo damage: one burst of every weapon in the default loadout with its strongest ammo; 100 is the maximum in the Support category.
- Range — longest firing range against ground or air targets; 100 is the maximum in the Support category.
- Speed — road speed, flight speed for aircraft; 100 is the maximum in the Support category.
- Stealth — inverse of the visibility factor: the harder the unit is to spot from afar, the higher; 100 is the best value among all units in the game.
- Survivability — hit points; 100 is the maximum in the Support category.
Data comes from the game files, for the default loadout. A dash means the unit has no such value (no armor or weapons).
Loadouts
- Extended range330Weapon: Extended rangepicked in 75% of deployments · 31,958 times
- High Explosive rounds260Weapon: High Explosive roundspicked in 25% of deployments · 10,740 times
On the platform · 14 days
22,893 appearances- Win rate
- 51%
- Pick rate
- 7%
- avg D/R
- 0.38
- Average lifetime
- 15:34
- Survives to the end
- 62%
Lifetime is the median of 41,270 deployments; refunded units are not counted.
Armor
Kinetic/HEATFront40/40
Sides30/30
14Health
Sides30/30
Rear30/30
Top30/30
Armor variants| Package | Front | Sides | Rear | Top | Health |
|---|
| Default | 40/40 | 30/30 | 30/30 | 30/30 | 14 |
|---|
| Extended range | 40/40 | 30/30 | 30/30 | 30/30 | 14 |
|---|
Armor points are compared with the round's penetration: kinetic armor stops armor-piercing rounds, HEAT armor stops shaped charges and ATGMs.
Mobility and detection
- On road
- 70 km/h
- Off road
- 55 km/h
- Reverse
- 20 km/h
- On water
- 20 km/h
- Turn rate
- 60 °/s
- Acceleration
- 10
Detection and survivability
- Optics: ground
- 600 m
- Optics: low altitude
- 800 m
- Optics: high altitude
- 1 km
- Stealth
- 1
- Suppression threshold
- 1,000
- Dimensions
- 7.9 × 2.9 × 3.1 m
- Weight
- 48 t
- Refund time
- +500 s
Armament
Turret 1always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 2always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 3always fitted · 360° traverse · 60 °/s
2A88 152mmHowitzerTurret 4always fitted · 360° traverse · 90 °/s
Kord HMGHeavy machine gun
12.7x108mm×200Kinetic- Damage
- 1
- Penetration
- 40 → 20
- Range vs ground
- 400 m
- Suppression
- 26
- Speed
- 600 m/s
- Supply per shot
- 0.1
Turret 5With option: High Explosive rounds · 360° traverse · 60 °/s
2A88 152mmHowitzer
152mm HE×70HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.4 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
Turret 6With option: Extended range · 360° traverse · 60 °/s
2A88 152mmHowitzer
152mm HE-RAP×50HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.5 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 50
152mm Krasnopol-D×20HEAT- Damage
- 12
- Penetration
- 75
- Range vs ground
- 2.5 km
- Suppression
- 304
- Blast radius
- 45 m
- Speed
- 405 m/s
- Supply per shot
- 100
Modifications
Weapon package
High Explosive roundsdefaultArmament: 2A88 152mm · Front armor 40 / 40no extra cost
Extended rangeArmament: 2A88 152mm · Front armor 40 / 40+70
Abilities
- Smoke grenadesalways available
Data and images come from the game files, version 1.2.0.3 (with permission from Steel Balalaika).